Working on projects
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@ -7,12 +7,14 @@ from tkinter import messagebox
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from PIL import ImageTk, Image
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from PIL import ImageTk, Image
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import os, os.path
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import os, os.path
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WIN_WIDTH = 1200
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WIN_HEIGHT = 1000
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win = ttk.Window()
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win = ttk.Window()
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win.title("Image Viewer")
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win.title("Image Viewer")
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ttk.Style("superhero")
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ttk.Style("superhero")
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# size of the window
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# size of the window
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win.geometry("1200x1000")
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win.geometry(f"{WIN_WIDTH}x{WIN_HEIGHT}")
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main_frame = ttk.Frame(win)
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main_frame = ttk.Frame(win)
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main_frame.pack()
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main_frame.pack()
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@ -29,7 +31,7 @@ imgs = []
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def explor_file():
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def explor_file():
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global file_location
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global file_location
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no_label.configure(text="")
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no_label.configure(text="")
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file_location = filedialog.askdirectory(initialdir= '/', title="Selevt Folder")
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file_location = filedialog.askdirectory(initialdir= '/', title="Select Folder")
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explorer_entery.delete(0, END)
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explorer_entery.delete(0, END)
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explorer_entery.insert(0, file_location)
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explorer_entery.insert(0, file_location)
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set_img_list()
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set_img_list()
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@ -7,10 +7,13 @@ pygame.init()
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SCREEN_WIDTH = 800
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SCREEN_WIDTH = 800
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SCREEN_HEIGTH = 600
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SCREEN_HEIGTH = 600
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FPS = 60
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STEP_SIZE = 4
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH))
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH))
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player = pygame.Rect((300,250,50,50))
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player = pygame.Rect((300,250,50,50))
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clock = pygame.time.Clock()
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run = True
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run = True
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while run:
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while run:
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screen.fill((0, 0, 0))
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screen.fill((0, 0, 0))
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@ -18,18 +21,20 @@ while run:
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key = pygame.key.get_pressed()
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key = pygame.key.get_pressed()
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if key[pygame.K_a] == True:
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if key[pygame.K_a] == True:
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player.move_ip(-1, 0)
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player.move_ip((-1 * STEP_SIZE), 0)
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elif key[pygame.K_d] == True:
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elif key[pygame.K_d] == True:
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player.move_ip(1, 0)
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player.move_ip((1 * STEP_SIZE), 0)
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elif key[pygame.K_w] == True:
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elif key[pygame.K_w] == True:
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player.move_ip(0, -1)
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player.move_ip(0, (-1 * STEP_SIZE))
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elif key[pygame.K_s] == True:
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elif key[pygame.K_s] == True:
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player.move_ip(0, 1)
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player.move_ip(0, (1 * STEP_SIZE))
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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run = False
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run = False
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pygame.display.update()
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pygame.display.update()
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clock.tick(FPS)
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pygame.quit()
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pygame.quit()
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@ -1,10 +1,9 @@
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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import pygame
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import pygame
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import random
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import random
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WIDTH = 480
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WIDTH = 480
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HEIGHT = 600
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HEIGHT = 600
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WINDOW_SIZE = (WIDTH, HEIGHT)
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WINDOW_SIZE = (WIDTH, HEIGHT)
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