Now handles integers... long way to go

This commit is contained in:
Junior 2024-06-04 15:05:19 -04:00
parent 905eaed96c
commit 2740e7ea6c

View File

@ -7,6 +7,10 @@ pygame.init()
width = 600
height = 900
num_display = 0
old_num_display = 0
num_float = False
float_precision = 1
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('CheesyCalc')
@ -22,13 +26,29 @@ logo_text_2 = cheesy_font.render("Calculator", True, (240, 240, 20))
screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, -15))
screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 30))
sevenseg_font = pygame.font.Font(os.path.join("font", "Seven Segment.ttf"), 120)
text = sevenseg_font.render("9378675309", True, (255, 255, 255))
screen.blit(text, (width // 2 - text.get_width() // 2, 100))
pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 95, 580, 130), 2)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
num_display = 0
float_precision = 1
elif event.type == pygame.KEYDOWN and event.key == pygame.K_PERIOD:
#num_float = True
pass
elif event.type == pygame.KEYDOWN and event.key >= pygame.K_0 and event.key <= pygame.K_9 and len(str(num_display)) < 9:
if num_display == 0 and event.key != pygame.K_0:
num_display = int(chr(event.key))
else:
num_display = (num_display * 10) + int(chr(event.key))
if num_display != old_num_display:
print(f"Number: {num_display}")
old_num_display = num_display
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
num_show = (num_float == False)
text = sevenseg_font.render(str(num_display) + ".", True, (255, 255, 255))
screen.blit(text, (580 - text.get_width(), 100))
pygame.display.flip()