diff --git a/PyGame/practice/dropdwn.py b/PyGame/practice/dropdwn.py
index 65488d6..85ab3ed 100644
--- a/PyGame/practice/dropdwn.py
+++ b/PyGame/practice/dropdwn.py
@@ -9,16 +9,36 @@ import random
 win_width = 600
 win_height = 480
 win_bg_color = (0, 0, 0)
-dice_results = [4, 6, 8, 10, 12,20]
-dice_count = [ 0, 1]
+dice_results = []
+text_color = (221, 221, 221)
 
+def draw_results(clicked: bool = False):
+    if len(dice_results) == 0: return
+    my_string = "Results: "
+    for index, element in enumerate(dice_results):
+        my_string += str(element)
+        if index != len(dice_results) - 1:
+            my_string += ", "
+    if clicked: print(my_string)
+    font_size = 50
+    while True:
+        arail_20 = pygame.font.SysFont('bauhaus 93', font_size)
+        results_text = arail_20.render(my_string, True, text_color)
+        if results_text.get_width() < win_width:
+            break
+        font_size = font_size - 5
+    text_x = (win_width // 2) - (results_text.get_width() // 2)
+    text_y = win_height - 25 - results_text.get_height() 
+    window.blit(results_text,(text_x, text_y))
+    
 def roll_dice():
+    global dice_results
     print("Type of dice: D", side_dropdown.getSelected())
     print("Number of dice: ", numdice_dropdown.getSelected())
-    results = []
+    dice_results = []
     for dice in range(0, numdice_dropdown.getSelected()):
-        results.append(random.randint(1, side_dropdown.getSelected()))
-    print(results)
+        dice_results.append(random.randint(1, side_dropdown.getSelected()))
+    draw_results(True)
 
 pygame.init()
 window = pygame.display.set_mode((win_width, win_height))
@@ -45,8 +65,9 @@ numdice_dropdown = Dropdown(
     choices=[
         '1',
         '2',
+        '8',
     ],
-    borderRadius=3, colour=pygame.Color(200, 200, 200), values=[1, 2], direction='down', textHAlign='left'
+    borderRadius=3, colour=pygame.Color(200, 200, 200), values=[1, 2, 8], direction='down', textHAlign='left'
 )
 
 button = Button(
@@ -56,25 +77,17 @@ button = Button(
     textVAlign='bottom', 
 )
 
-
-
-
-
-
-
 run = True
 while run:
     events = pygame.event.get()
     for event in events:
         if event.type == pygame.QUIT:
-            pygame.quit()
             run = False
-            quit()
-
-
     window.fill(win_bg_color)
+    draw_results()
+
     pygame_widgets.update(events)
     pygame.display.update()
 
-
-
+pygame.quit()
+quit()