A pyinstaller example

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Junior 2024-06-13 16:18:35 -04:00
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# IMPORTANT NOTES:
# 1) If any included files (fonts, images, sounds) are
# changed then the .spec file MUST be edited to include them
# 2) Build the executable with this command (saves to dist/ folder)
# pyinstaller 015_pyinstaller.spec
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
import random
import sys
pygame.init()
# Some variables used to initialize the window
# The width and height are in pixels
win_width = 600
win_height = 480
win_bg_color = (26, 110, 43)
text_color = (242, 238, 10)
running = True
emoji_hover = False
# This function takes a list of path arguments
# and prepends the sys._MEIPASS variable if the
# application has been run as a pyinstaller executable
# returning the result as a joined system path
def get_real_path(*path_args: str):
if getattr(sys, "frozen", False):
my_path = os.path.join(sys._MEIPASS, *path_args)
else:
my_path = os.path.join(*path_args)
return my_path
window = pygame.display.set_mode((win_width, win_height))
pygame.display.set_caption('PyGame Fancy Basics')
icon = pygame.image.load(get_real_path("img", "melon_icon_64.png"))
icon.convert_alpha()
pygame.display.set_icon(icon)
window.fill(win_bg_color)
# Import font
pixeboy_200 = pygame.font.Font(get_real_path("font", "Pixeboy.ttf"), 200)
# Create two lines of text
title_text_1 = pixeboy_200.render("HELLO", True, text_color)
title_text_2 = pixeboy_200.render("WORLD", True, text_color)
# Draw first line of text
text_x = (win_width // 2) - (title_text_1.get_width() // 2)
text_y = 25
window.blit(title_text_1, (text_x, text_y))
# Draw second line of text
text_x = (win_width // 2) - (title_text_2.get_width() // 2)
text_y = 25 + title_text_2.get_height() + 25
window.blit(title_text_2, (text_x, text_y))
# Import image
emoji = pygame.image.load(get_real_path("img", "poop_emoji_sm.png"))
emoji.convert_alpha()
# Let's place the image 25 pixels from the bottom of the window
emoji_x = (win_width // 2) - (emoji.get_width() // 2)
emoji_y = win_height - 25 - emoji.get_height()
window.blit(emoji, (emoji_x, emoji_y))
pixeboy_20 = pygame.font.Font(get_real_path("font", "Pixeboy.ttf"), 20)
click_text = pixeboy_20.render("Click Me", True, text_color)
text_x = (win_width // 2) - (click_text.get_width() // 2)
text_y = win_height - 5 - click_text.get_height()
window.blit(click_text, (text_x, text_y))
# We can import audio files with mixer.Sound()
# Only .ogg (Ogg Vorbis) format files should be used
# The audio program Audacity can be used to convert files to .ogg
# Here we will import several and put them in a list
audio = []
audio.append(pygame.mixer.Sound(get_real_path("snd", "toot.ogg")))
audio.append(pygame.mixer.Sound(get_real_path("snd", "toot_echo.ogg")))
audio.append(pygame.mixer.Sound(get_real_path("snd", "toot_trip.ogg")))
audio.append(pygame.mixer.Sound(get_real_path("snd", "toot_wet.ogg")))
clock = pygame.time.Clock()
# The main loop. This while loop runs until "running" is False
while running is True:
# We'll get the current mouse cursor position
mouse_x, mouse_y = pygame.mouse.get_pos()
# If the rectangle bounding the emoji is currently
# colliding with the current mouse cursor position
# Then change cursor
if emoji.get_rect(topleft=(emoji_x, emoji_y)).collidepoint(mouse_x, mouse_y):
pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_HAND)
emoji_hover = True
else:
pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW)
emoji_hover = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# pygame.MOUSEBUTTONDOWN happens the moment a mouse button is clicked
if event.type == pygame.MOUSEBUTTONDOWN and emoji_hover is True:
audio[random.randrange(0, len(audio))].play()
# pygame.KEYDOWN happens the moment a key is pressed down
if event.type == pygame.KEYDOWN:
# If the pressed key is "ESC" button, then let's exit
if event.key == pygame.K_ESCAPE:
running = False
pygame.display.flip()
clock.tick(60)
# We get to this poince once "running" is False.
# Clean up pygame with the quit() method, then exit program.
pygame.quit()
sys.exit()

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# -*- mode: python ; coding: utf-8 -*-
a = Analysis(
['015_pyinstaller.py'],
pathex=[],
binaries=[],
datas=[('font\\Pixeboy.ttf', 'font'), ('img\\melon_icon_64.png', 'img'), ('img\\poop_emoji_sm.png', 'img'), ('snd\\toot_echo.ogg', 'snd'), ('snd\\toot_trip.ogg', 'snd'), ('snd\\toot_wet.ogg', 'snd'), ('snd\\toot.ogg', 'snd')],
hiddenimports=[],
hookspath=[],
hooksconfig={},
runtime_hooks=[],
excludes=[],
noarchive=False,
optimize=0,
)
pyz = PYZ(a.pure)
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.datas,
[],
name='015_pyinstaller',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
upx_exclude=[],
runtime_tmpdir=None,
console=False,
disable_windowed_traceback=False,
argv_emulation=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
icon=['img\\poop_emoji.ico'],
)

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