diff --git a/PyGame/practice/gameprac/hybrid.py b/PyGame/practice/gameprac/hybrid.py index fd8cfca..9490901 100644 --- a/PyGame/practice/gameprac/hybrid.py +++ b/PyGame/practice/gameprac/hybrid.py @@ -1,6 +1,7 @@ # https://www.youtube.com/watch?v=f4coFYbYQzw&list=PLjcN1EyupaQkAQyBCYKyf1jt1M1PiRJEp import os os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" +from pygame.sprite import Group import pygame from pygame.locals import * import random @@ -12,11 +13,25 @@ WINDOW_SIZE = (WIDTH, HEIGHT) FPS = 60 # load background image -bg = pygame.image.load("PyGame\practice\gameprac\img") - +bg = pygame.image.load("img/bg.png") # FUCK THIS IN THE ASS FIXXED IT FUCK YEA def draw_bg(): - screen.blit(bg, 0, 0) + screen.blit(bg, (0, 0)) +# create spaceship class +class Spaceship(pygame.sprite.Sprite): + def __init__(self,x ,y): + pygame.sprite.Sprite.__init__(self) # review init function + self.image = pygame.image.load("img/spaceship.png") + self.rect = self.image.get_rect() + self.rect.center = [x,y] + + +# create sprite groups +spaceship_group = pygame.sprite.Group() + +# create player +spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100) +spaceship_group.add(spaceship) WHITE = (255, 255, 255) @@ -35,19 +50,22 @@ clock = pygame.time.Clock() running = True while running: + clock.tick(FPS) + #draw background draw_bg() - + # event handlers - clock.tick(FPS) + for event in pygame.event.get(): if event.type == pygame.QUIT: running = False - screen.fill(BLACK) + # draw sprite groups on screen + spaceship_group.draw(screen) - pygame.display.flip() + pygame.display.update() # Go over it again FLIP vs UPDATE Which to use When diff --git a/PyGame/practice/gameprac/img/spaceship.png b/PyGame/practice/gameprac/img/spaceship.png new file mode 100644 index 0000000..86789bf Binary files /dev/null and b/PyGame/practice/gameprac/img/spaceship.png differ