diff --git a/PyGame/practice/gameprac/hybrid.py b/PyGame/practice/gameprac/hybrid.py
index fd8cfca..9490901 100644
--- a/PyGame/practice/gameprac/hybrid.py
+++ b/PyGame/practice/gameprac/hybrid.py
@@ -1,6 +1,7 @@
 #  https://www.youtube.com/watch?v=f4coFYbYQzw&list=PLjcN1EyupaQkAQyBCYKyf1jt1M1PiRJEp 
 import os
 os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
+from pygame.sprite import Group
 import pygame
 from pygame.locals import *
 import random
@@ -12,11 +13,25 @@ WINDOW_SIZE = (WIDTH, HEIGHT)
 FPS = 60
 
 # load background image
-bg = pygame.image.load("PyGame\practice\gameprac\img")
-
+bg = pygame.image.load("img/bg.png")  # FUCK THIS IN THE ASS FIXXED IT FUCK YEA
 def draw_bg():
-    screen.blit(bg, 0, 0)
+    screen.blit(bg, (0, 0))
 
+# create spaceship class
+class Spaceship(pygame.sprite.Sprite):
+    def __init__(self,x ,y):
+        pygame.sprite.Sprite.__init__(self) # review init function 
+        self.image = pygame.image.load("img/spaceship.png")
+        self.rect = self.image.get_rect()
+        self.rect.center = [x,y]
+
+
+# create sprite groups
+spaceship_group = pygame.sprite.Group()
+
+# create player
+spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100)
+spaceship_group.add(spaceship)
 
 
 WHITE = (255, 255, 255)
@@ -35,19 +50,22 @@ clock = pygame.time.Clock()
 
 running = True
 while running:
+    clock.tick(FPS)
+
     #draw background
     draw_bg()
-    
+
     # event handlers
-    clock.tick(FPS)
+    
     for event in pygame.event.get():
         if event.type == pygame.QUIT:
             running = False
 
 
-    screen.fill(BLACK)
+    # draw sprite groups on screen
+    spaceship_group.draw(screen)
  
-    pygame.display.flip()
+    pygame.display.update() # Go over it again FLIP vs UPDATE Which to use When
 
 
 
diff --git a/PyGame/practice/gameprac/img/spaceship.png b/PyGame/practice/gameprac/img/spaceship.png
new file mode 100644
index 0000000..86789bf
Binary files /dev/null and b/PyGame/practice/gameprac/img/spaceship.png differ