Getting started on addition
This commit is contained in:
parent
448e11a22f
commit
c5e5ca214b
|
@ -17,7 +17,12 @@ old_display_num_whole = display_num_whole
|
|||
display_num_decimal = ""
|
||||
old_display_num_decimal = display_num_decimal
|
||||
num_float = False
|
||||
buffer_num = ""
|
||||
buffer_num_float = False
|
||||
operator = ""
|
||||
old_operator = ""
|
||||
float_precision = 1
|
||||
|
||||
yellow = (240, 240, 20)
|
||||
white = (255, 255, 255)
|
||||
black = (0, 0, 0)
|
||||
|
@ -159,9 +164,17 @@ logo_text_2 = cheesy_font.render("Calculator", True, yellow)
|
|||
screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, 0))
|
||||
screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 45))
|
||||
sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60)
|
||||
sevenseg_font_sm = pygame.font.Font(os.path.join("font", "Seven Segment.ttf"), 22)
|
||||
draw_buttons()
|
||||
pygame.display.flip()
|
||||
|
||||
def do_math():
|
||||
if operator == "+":
|
||||
num1 = int(buffer_num) if buffer_num_float == False else float(buffer_num)
|
||||
num1_string = display_num_whole + ("" if num_float == False else ("." + display_num_decimal))
|
||||
num2 = int(num1_string) if num_float == False else float(num1_string)
|
||||
return str(num1 + num2)
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
|
@ -192,6 +205,10 @@ while True:
|
|||
display_num_decimal = ""
|
||||
num_float = False
|
||||
float_precision = 1
|
||||
buffer_num = ""
|
||||
buffer_num_float = False
|
||||
operator = ""
|
||||
old_operator = ""
|
||||
flash_button(buttons[str(my_key)])
|
||||
elif my_key == pygame.K_PERIOD or my_key == pygame.K_KP_PERIOD:
|
||||
actual_key = pygame.K_PERIOD
|
||||
|
@ -218,6 +235,25 @@ while True:
|
|||
display_num_whole = "0"
|
||||
elif (my_key == pygame.K_EQUALS and pygame.key.get_mods() & pygame.KMOD_SHIFT) or my_key == pygame.K_KP_PLUS:
|
||||
actual_key = pygame.K_PLUS
|
||||
if buffer_num == "":
|
||||
buffer_num = display_num_whole
|
||||
operator = "+"
|
||||
if num_float:
|
||||
buffer_num_float = True
|
||||
buffer_num += "." + display_num_decimal
|
||||
num_float = False
|
||||
display_num_whole = clear_display
|
||||
display_num_decimal = ""
|
||||
else:
|
||||
sum = do_math()
|
||||
if sum.find(".") == -1:
|
||||
display_num_whole = sum
|
||||
num_float = False
|
||||
else:
|
||||
display_num_whole, display_num_decimal = sum.split('.')
|
||||
if display_num_decimal == "0":
|
||||
display_num_decimal = ""
|
||||
num_float = False
|
||||
flash_button(buttons[str(actual_key)])
|
||||
elif my_key == pygame.K_MINUS or my_key == pygame.K_KP_MINUS:
|
||||
actual_key = pygame.K_MINUS
|
||||
|
@ -251,8 +287,10 @@ while True:
|
|||
old_display_num_decimal = display_num_decimal
|
||||
pygame.draw.rect(screen, black, pygame.Rect(10, 100, width - 20, 110))
|
||||
pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, width - 20, 110), 2)
|
||||
text = sevenseg_font.render(display_num_whole + "." + display_num_decimal, True, white)
|
||||
screen.blit(text, (width - 20 - text.get_width(), 120))
|
||||
main_text = sevenseg_font.render(display_num_whole + "." + display_num_decimal, True, white)
|
||||
screen.blit(main_text, (width - 20 - main_text.get_width(), 130))
|
||||
buffer_text = sevenseg_font_sm.render(buffer_num + " " + operator, True, white)
|
||||
screen.blit(buffer_text, (width - 20 - buffer_text.get_width(), 130 - 4 - buffer_text.get_height()))
|
||||
for key, b in buttons.items():
|
||||
if b.flashing == True and time.time() >= b.unflash_on:
|
||||
flash_button(b)
|
||||
|
|
Loading…
Reference in New Issue
Block a user