ADDING EXPLOSIONS

This commit is contained in:
Stephen Deaton 2024-07-19 17:08:03 -04:00
parent a860c17973
commit cd2af582c2

View File

@ -3,6 +3,7 @@ import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
from pygame.sprite import Group
import pygame
from pygame import mixer
from pygame.locals import *
import random
@ -57,12 +58,17 @@ class Spaceship(pygame.sprite.Sprite):
# update mask
self.mask = pygame.mask.from_surface(self.image) # this does pixel perfect collison becasue it ignores anything that is not spaceship
pygame.draw.rect(screen, RED, (self.rect.x, (self.rect.bottom +10), self.rect.width, 15))
if self.health_remaining > 0:
pygame.draw.rect(screen, GREEN, (self.rect.x, (self.rect.bottom +10), int(self.rect.width * (self.health_remaining / self.health_start)), 15) )
elif self.health_remaining <= 0:
explosion = Explosion(self.rect.centerx, self.rect.centery, 3)
explosion_group.add(explosion)
self.kill()
class Bullets(pygame.sprite.Sprite):
@ -77,6 +83,8 @@ class Bullets(pygame.sprite.Sprite):
self.kill()
if pygame.sprite.spritecollide(self, alien_group, True):
self.kill()
explosion = Explosion(self.rect.centerx, self.rect.centery, 2)
explosion_group.add(explosion)
# video for this https://www.youtube.com/watch?v=mqz1_wRSMwo
class Aliens(pygame.sprite.Sprite):
@ -107,12 +115,51 @@ class Alien_Bullets(pygame.sprite.Sprite):
if pygame.sprite.spritecollide(self, spaceship_group, False, pygame.sprite.collide_mask):
self.kill()
spaceship.health_remaining -= 1
explosion = Explosion(self.rect.centerx, self.rect.centery, 1)
explosion_group.add(explosion)
#create exploxion class
class Explosion(pygame.sprite.Sprite):
def __init__(self, x, y, size):
pygame.sprite.Sprite.__init__(self)
self.images = []
for num in range(1, 6):
img = pygame.image.load(f"img/exp{num}.png")
if size == 1:
img = pygame.transform.scale(img, (20, 20))
if size == 2:
img = pygame.transform.scale(img, (40, 40))
if size == 3:
img = pygame.transform.scale(img, (160, 160))
self.images.append(img)
self.index = 0
self.image = self.images[self.index]
self.rect = self.image.get_rect()
self.rect.center = [x, y]
self.counter = 0
def update(self):
expolosion_speed = 3
self.counter += 1
if self.counter >= expolosion_speed and self.index < len(self.images) - 1:
self.counter = 0
self.index += 1
self.image = self.images[self.index]
if self.index >= len(self.images) - 1 and self.counter >= expolosion_speed:
self.kill()
# create sprite groups
spaceship_group = pygame.sprite.Group()
bullet_group = pygame.sprite.Group()
alien_group = pygame.sprite.Group()
alien_bullet_group = pygame.sprite.Group()
explosion_group = pygame.sprite.Group()
# create player
spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100, 3)
spaceship_group.add(spaceship)
@ -164,11 +211,13 @@ while running:
bullet_group.update()
alien_group.update()
alien_bullet_group.update()
explosion_group.update()
# draw sprite groups on screen
spaceship_group.draw(screen)
bullet_group.draw(screen)
alien_group.draw(screen)
alien_bullet_group.draw(screen)
explosion_group.draw(screen)
pygame.display.update()