Handle mouse clicks on buttons. Change button background color.

This commit is contained in:
Junior 2024-06-05 18:54:23 -04:00
parent b1cfa8b67d
commit d1dc241213

View File

@ -1,5 +1,6 @@
from dataclasses import dataclass
from datetime import datetime
import math
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
@ -26,6 +27,7 @@ button_origin_x = 90
button_origin_y = 280
button_spacing = 140
button_radius = 50
button_background = (60, 60, 60)
@dataclass
class Button:
@ -122,7 +124,7 @@ def flash_button(b):
center_x = button_origin_x + (b.column * button_spacing)
center_y = button_origin_y + (b.row * button_spacing)
center = (center_x, center_y)
pygame.draw.circle(screen, background, center, button_radius, 4)
pygame.draw.circle(screen, button_background, center, button_radius, 4)
pygame.draw.circle(screen, yellow, center, button_radius, 2)
b.flashing = False
@ -132,6 +134,7 @@ def draw_buttons():
b.center_x = button_origin_x + (b.column * button_spacing)
b.center_y = button_origin_y + (b.row * button_spacing)
center = (b.center_x, b.center_y)
pygame.draw.circle(screen, button_background, center, button_radius)
pygame.draw.circle(screen, yellow, center, button_radius, 2)
b_text = cheesy_font.render(b.label, True, white)
text_x = b.center_x - (b_text.get_width() // 2)
@ -164,31 +167,41 @@ while True:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
mouse_click = None
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = pygame.mouse.get_pos()
for key, b in buttons.items():
if math.hypot(mouse_x - b.center_x, mouse_y - b.center_y) <= button_radius:
mouse_click = b.key
if event.type == pygame.KEYDOWN or not mouse_click is None:
if mouse_click is None:
my_key = event.key
else:
my_key = mouse_click
if my_key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
elif event.key == pygame.K_c:
elif my_key == pygame.K_c:
display_num_whole = clear_display
display_num_decimal = ""
num_float = False
float_precision = 1
flash_button(buttons[str(event.key)])
elif event.key == pygame.K_a:
flash_button(buttons[str(my_key)])
elif my_key == pygame.K_a:
display_num_whole = clear_display
display_num_decimal = ""
num_float = False
float_precision = 1
flash_button(buttons[str(event.key)])
elif event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD:
flash_button(buttons[str(my_key)])
elif my_key == pygame.K_PERIOD or my_key == pygame.K_KP_PERIOD:
actual_key = pygame.K_PERIOD
flash_button(buttons[str(actual_key)])
num_float = True
elif event.key in valid_keys_equals and not pygame.key.get_mods() & pygame.KMOD_SHIFT:
elif my_key in valid_keys_equals and not pygame.key.get_mods() & pygame.KMOD_SHIFT:
actual_key = pygame.K_EQUALS
flash_button(buttons[str(actual_key)])
elif event.key == pygame.K_BACKSPACE:
flash_button(buttons[str(event.key)])
elif my_key == pygame.K_BACKSPACE:
flash_button(buttons[str(my_key)])
if num_float == True:
if display_num_decimal == "":
num_float = False
@ -203,23 +216,23 @@ while True:
display_num_whole = display_num_whole[:-1]
elif display_num_whole != "0":
display_num_whole = "0"
elif (event.key == pygame.K_EQUALS and pygame.key.get_mods() & pygame.KMOD_SHIFT) or event.key == pygame.K_KP_PLUS:
elif (my_key == pygame.K_EQUALS and pygame.key.get_mods() & pygame.KMOD_SHIFT) or my_key == pygame.K_KP_PLUS:
actual_key = pygame.K_PLUS
flash_button(buttons[str(actual_key)])
elif event.key == pygame.K_MINUS or event.key == pygame.K_KP_MINUS:
elif my_key == pygame.K_MINUS or my_key == pygame.K_KP_MINUS:
actual_key = pygame.K_MINUS
flash_button(buttons[str(actual_key)])
elif (event.key == pygame.K_8 and pygame.key.get_mods() & pygame.KMOD_SHIFT) or event.key == pygame.K_KP_MULTIPLY:
elif (my_key == pygame.K_8 and pygame.key.get_mods() & pygame.KMOD_SHIFT) or my_key == pygame.K_KP_MULTIPLY:
actual_key = pygame.K_ASTERISK
flash_button(buttons[str(actual_key)])
elif event.key == pygame.K_SLASH or event.key == pygame.K_KP_DIVIDE:
elif my_key == pygame.K_SLASH or my_key == pygame.K_KP_DIVIDE:
actual_key = pygame.K_SLASH
flash_button(buttons[str(actual_key)])
elif event.key in valid_keys_numbers:
if str(event.key) in keypad_map.keys():
actual_key = keypad_map[str(event.key)]
elif my_key in valid_keys_numbers:
if str(my_key) in keypad_map.keys():
actual_key = keypad_map[str(my_key)]
else:
actual_key = event.key
actual_key = my_key
flash_button(buttons[str(actual_key)])
if len(display_num_whole) <= 10:
if num_float == False:
@ -230,10 +243,10 @@ while True:
else:
display_num_decimal += chr(actual_key)
if display_num_whole != old_display_num_whole or display_num_decimal != old_display_num_decimal:
print(f"Number: {display_num_whole}", end='')
if num_float == True:
print(".", end='')
print(display_num_decimal)
#print(f"Number: {display_num_whole}", end='')
#if num_float == True:
# print(".", end='')
#print(display_num_decimal)
old_display_num_whole = display_num_whole
old_display_num_decimal = display_num_decimal
pygame.draw.rect(screen, black, pygame.Rect(10, 100, width - 20, 110))