Allow number pad digits and decimals to work

This commit is contained in:
Junior 2024-06-04 18:12:12 -04:00
parent 2740e7ea6c
commit d1e0e12b1a

View File

@ -25,8 +25,7 @@ logo_text_1 = cheesy_font.render("Cheesy", True, (240, 240, 20))
logo_text_2 = cheesy_font.render("Calculator", True, (240, 240, 20))
screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, -15))
screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 30))
sevenseg_font = pygame.font.Font(os.path.join("font", "Seven Segment.ttf"), 120)
pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 95, 580, 130), 2)
sevenseg_font = pygame.font.Font(os.path.join("font", "Seven Segment.ttf"), 80)
while True:
for event in pygame.event.get():
@ -36,19 +35,28 @@ while True:
elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
num_display = 0
float_precision = 1
elif event.type == pygame.KEYDOWN and event.key == pygame.K_PERIOD:
elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD):
#num_float = True
pass
elif event.type == pygame.KEYDOWN and event.key >= pygame.K_0 and event.key <= pygame.K_9 and len(str(num_display)) < 9:
if num_display == 0 and event.key != pygame.K_0:
num_display = int(chr(event.key))
elif event.type == pygame.KEYDOWN \
and ((event.key >= pygame.K_0 and event.key <= pygame.K_9) or (event.key >= pygame.K_KP1 and event.key <= pygame.K_KP0)) \
and len(str(num_display)) < 14:
if event.key == pygame.K_KP0:
actual_key = pygame.K_0
elif event.key >= pygame.K_KP1 and event.key <= pygame.K_KP9:
actual_key = event.key - 1073741864
else:
num_display = (num_display * 10) + int(chr(event.key))
actual_key = event.key
if num_display == 0 and actual_key != pygame.K_0:
num_display = int(chr(actual_key))
else:
num_display = (num_display * 10) + int(chr(actual_key))
if num_display != old_num_display:
print(f"Number: {num_display}")
old_num_display = num_display
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
num_show = (num_float == False)
text = sevenseg_font.render(str(num_display) + ".", True, (255, 255, 255))
screen.blit(text, (580 - text.get_width(), 100))
screen.blit(text, (580 - text.get_width(), 110))
pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 100, 580, 110), 2)
pygame.display.flip()