Allow number pad digits and decimals to work
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@ -25,8 +25,7 @@ logo_text_1 = cheesy_font.render("Cheesy", True, (240, 240, 20))
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logo_text_2 = cheesy_font.render("Calculator", True, (240, 240, 20))
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screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, -15))
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screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 30))
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sevenseg_font = pygame.font.Font(os.path.join("font", "Seven Segment.ttf"), 120)
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pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 95, 580, 130), 2)
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sevenseg_font = pygame.font.Font(os.path.join("font", "Seven Segment.ttf"), 80)
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while True:
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for event in pygame.event.get():
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@ -36,19 +35,28 @@ while True:
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
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num_display = 0
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float_precision = 1
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_PERIOD:
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elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD):
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#num_float = True
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pass
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elif event.type == pygame.KEYDOWN and event.key >= pygame.K_0 and event.key <= pygame.K_9 and len(str(num_display)) < 9:
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if num_display == 0 and event.key != pygame.K_0:
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num_display = int(chr(event.key))
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elif event.type == pygame.KEYDOWN \
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and ((event.key >= pygame.K_0 and event.key <= pygame.K_9) or (event.key >= pygame.K_KP1 and event.key <= pygame.K_KP0)) \
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and len(str(num_display)) < 14:
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if event.key == pygame.K_KP0:
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actual_key = pygame.K_0
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elif event.key >= pygame.K_KP1 and event.key <= pygame.K_KP9:
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actual_key = event.key - 1073741864
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else:
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num_display = (num_display * 10) + int(chr(event.key))
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actual_key = event.key
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if num_display == 0 and actual_key != pygame.K_0:
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num_display = int(chr(actual_key))
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else:
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num_display = (num_display * 10) + int(chr(actual_key))
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if num_display != old_num_display:
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print(f"Number: {num_display}")
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old_num_display = num_display
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pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
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num_show = (num_float == False)
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text = sevenseg_font.render(str(num_display) + ".", True, (255, 255, 255))
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screen.blit(text, (580 - text.get_width(), 100))
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screen.blit(text, (580 - text.get_width(), 110))
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pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 100, 580, 110), 2)
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pygame.display.flip()
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