Lighten background color
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7ec12c0ce5
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@ -20,6 +20,7 @@ float_precision = 1
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yellow = (240, 240, 20)
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white = (255, 255, 255)
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black = (0, 0, 0)
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background = (80, 80, 80)
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button_origin_x = 90
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button_origin_y = 280
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@ -121,7 +122,7 @@ def flash_button(b):
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center_x = button_origin_x + (b.column * button_spacing)
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center_y = button_origin_y + (b.row * button_spacing)
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center = (center_x, center_y)
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pygame.draw.circle(screen, black, center, button_radius, 4)
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pygame.draw.circle(screen, background, center, button_radius, 4)
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pygame.draw.circle(screen, yellow, center, button_radius, 2)
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b.flashing = False
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@ -144,6 +145,8 @@ pygame.display.set_caption('CheesyCalc')
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icon = pygame.image.load(os.path.join("img", "cheesy_icon_32x32.png"))
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icon.convert_alpha()
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pygame.display.set_icon(icon)
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screen.fill(background)
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pygame.display.flip()
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logo = pygame.image.load(os.path.join("img", "cheesy.png"))
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logo.convert_alpha()
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screen.blit(logo, (30, 20))
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@ -154,6 +157,7 @@ screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, 0))
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screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 45))
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sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60)
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draw_buttons()
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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@ -232,11 +236,12 @@ while True:
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print(display_num_decimal)
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old_display_num_whole = display_num_whole
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old_display_num_decimal = display_num_decimal
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pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
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num_show = (num_float == False)
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#pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
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pygame.draw.rect(screen, black, pygame.Rect(10, 100, width - 20, 110))
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pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, width - 20, 110), 2)
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text = sevenseg_font.render(display_num_whole + "." + display_num_decimal, True, white)
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screen.blit(text, (580 - text.get_width(), 120))
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pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, 580, 110), 2)
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screen.blit(text, (width - 20 - text.get_width(), 120))
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#pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, 580, 110), 2)
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for key, b in buttons.items():
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if b.flashing == True and time.time() >= b.unflash_on:
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flash_button(b)
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