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6 changed files with 343 additions and 7 deletions

4
.gitignore vendored
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@ -4,4 +4,6 @@ __pycache__
desktop.ini desktop.ini
dist/ dist/
build/ build/
test_* test_*
apiconfig.py
LessonPlan/

129
PyGame/Picviewer/pcview.py Normal file
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@ -0,0 +1,129 @@
# if i was to give this to my mom and she didnt have the libraries would it work?
# https://www.youtube.com/watch?v=Y1rUga8Y5XY
import ttkbootstrap as ttk
from ttkbootstrap.constants import * # this imoports all ok to use?
from tkinter import filedialog
from tkinter import messagebox
from PIL import ImageTk, Image
import os, os.path
WIN_WIDTH = 1200
WIN_HEIGHT = 1000
win = ttk.Window()
win.title("Image Viewer")
ttk.Style("superhero")
# size of the window
win.geometry(f"{WIN_WIDTH}x{WIN_HEIGHT}")
main_frame = ttk.Frame(win)
main_frame.pack()
# Variable NEED TO GO OVER THIS
file_location = ""
img_no = 0
imgs = []
# functions the guy put it around line 47 in the vid order?
# Picking the image folder
def explor_file():
global file_location
no_label.configure(text="")
file_location = filedialog.askdirectory(initialdir= '/', title="Select Folder")
explorer_entery.delete(0, END)
explorer_entery.insert(0, file_location)
set_img_list()
# extracting all the images in the folder
# RESIZING the images and saving them to a list
def set_img_list():
global imgs
global file_location
global img_no
global image_label
valid_images = [ ".jpg", ".gif", ".png,", ".tga"]
imgs = []
img_no =0
for file in os.listdir(file_location):
ext = os.path.splitext(file)[1]
if ext.lower() not in valid_images:
continue
img = Image.open(os.path.join(file_location, file))
# RESIZE the images
w, h = img.size # Getting the current size (width and height) of the image
n_height = 800 #setting the new height that is a constant
n_width = int((n_height/h) * w) # calculating the new width
img = img.resize((n_width, n_height))
imgs.append(ImageTk.PhotoImage(img))
if len(imgs) >= 1:
image_label.configure(image=imgs[img_no])
no_label.configure(text=f"{img_no+1}/{len(imgs)}")
else:
messagebox.showerror("No image", "No image in this directory, choose another to view images")
# Moving to the next image
def next_img():
global img_no
global imgs
no_of_img = len(imgs)
if img_no < no_of_img-1:
img_no+=1
image_label.configure(image=imgs[img_no])
no_label.configure(text=f"{img_no+1}/{no_of_img}")
# previous image button
def prev_img():
global img_no
global imgs
if img_no > 0:
img_no-=1
image_label.configure(image=imgs[img_no])
no_label.configure(text=f"{img_no+1}/{len(imgs)}")
explorer_frame = ttk.Frame(main_frame)
explorer_frame.grid(row=0, column=0, padx=10, pady=(10, 0))
explorer_entery = ttk.Entry(explorer_frame, width=80)
explorer_entery.grid(row=0, column=0, columnspan=2, padx=(80, 0) )
image_frame = ttk.Frame(main_frame)
image_frame.grid(row=1,column=0)
btn_frame = ttk.Frame(main_frame)
btn_frame.grid(row=2,column=0)
no_label = ttk.Label(image_frame, font=("Arial" , 20, "bold"))
no_label.grid(row=0, column=4, pady=(10,0), sticky=NW)
image_label = ttk.Label(image_frame, width=100, text="")
image_label.grid(row=1, column=0, padx=(60, 0), pady=10, rowspan=10, columnspan=8)
prev_btn = ttk.Button(btn_frame, text="Previous", command=prev_img)
prev_btn.grid(row=0, column=0, padx=10)
next_btn = ttk.Button(btn_frame, text=" Next ", command=next_img)
next_btn.grid(row=0, column=1, padx=10)
explorer_btn = ttk.Button(explorer_frame, text="Choose Location", command=explor_file)
explorer_btn.grid(row=0, column=5, padx=10)
win.mainloop()

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@ -1,13 +1,19 @@
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame import pygame
pygame.init() pygame.init()
SCREEN_WIDTH = 800 SCREEN_WIDTH = 800
SCREEN_HEIGTH = 600 SCREEN_HEIGTH = 600
FPS = 60
STEP_SIZE = 4
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH)) screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH))
player = pygame.Rect((300,250,50,50)) player = pygame.Rect((300,250,50,50))
clock = pygame.time.Clock()
run = True run = True
while run: while run:
screen.fill((0, 0, 0)) screen.fill((0, 0, 0))
@ -15,18 +21,20 @@ while run:
key = pygame.key.get_pressed() key = pygame.key.get_pressed()
if key[pygame.K_a] == True: if key[pygame.K_a] == True:
player.move_ip(-1, 0) player.move_ip((-1 * STEP_SIZE), 0)
elif key[pygame.K_d] == True: elif key[pygame.K_d] == True:
player.move_ip(1, 0) player.move_ip((1 * STEP_SIZE), 0)
elif key[pygame.K_w] == True: elif key[pygame.K_w] == True:
player.move_ip(0, -1) player.move_ip(0, (-1 * STEP_SIZE))
elif key[pygame.K_s] == True: elif key[pygame.K_s] == True:
player.move_ip(0, 1) player.move_ip(0, (1 * STEP_SIZE))
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
run = False run = False
pygame.display.update() pygame.display.update()
clock.tick(FPS)
pygame.quit() pygame.quit()

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@ -0,0 +1,93 @@
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
import random
WIDTH = 480
HEIGHT = 600
WINDOW_SIZE = (WIDTH, HEIGHT)
FPS = 60
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Shmup")
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
class PLayer(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.centerx =WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
def update(self):
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_a]:
self.speedx = -8
if keystate[pygame.K_d]:
self.speedx = 8
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30, 40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
self.speedx = random.randrange(-3, 3)
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.top > HEIGHT + 10:
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed = random.randrange(1, 8)
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
player = PLayer()
all_sprites.add(player)
for i in range(8):
m = Mob()
all_sprites.add(m)
mobs.add(m)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()

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@ -1,6 +1,6 @@
import pygame import pygame
import random import random
import os
WIDTH = 360 WIDTH = 360
@ -19,7 +19,6 @@ pygame.mixer.init()
screen = pygame.display.set_mode(WINDOW_SIZE) screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("My Game") pygame.display.set_caption("My Game")
clock = pygame.time.Clock() clock = pygame.time.Clock()
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
running = True running = True
while running: while running:
clock.tick(FPS) clock.tick(FPS)

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@ -0,0 +1,105 @@
# https://www.youtube.com/watch?v=Y1rUga8Y5XY
import ttkbootstrap as ttk
from ttkbootstrap.constants import * # this imoports all ok to use?
from tkinter import filedialog
from tkinter import messagebox
from PIL import ImageTk, Image
import os, os.path
win = ttk.Window()
win.title("Image Viewer")
ttk.Style("superhero")
# size of the window
win.geometry("800x600")
main_frame = ttk.Frame(win)
main_frame.pack()
# Variable NEED TO GO OVER THIS
file_location = ""
img_no = 0
imgs = []
explorer_frame = ttk.Frame(main_frame)
explorer_frame.grid(row=0, column=0, padx=10, pady=(10, 0))
explorer_entery = ttk.Entry(explorer_frame, width=80)
explorer_entery.grid(row=0, column=0, columnspan=2, padx=(80, 0) )
image_frame = ttk.Frame(main_frame)
image_frame.grid(row=1,column=0)
btn_frame = ttk.Frame(main_frame)
btn_frame.grid(row=2,column=0)
no_label = ttk.Label(image_frame, font=("Arial" , 20, "bold"))
no_label.grid(row=0, column=4, pady=(10,0), sticky=NW)
image_label = ttk.Label(image_frame, width=100, text="")
image_label.grid(row=1, column=0, padx=(60, 0), pady=10, rowspan=10, columnspan=8)
# functions the guy put it around line 47 in the vid order?
# Picking the image folder
def explor_file():
global file_location
file_location = filedialog.askdirectory(initialdir= '/', title="Selevt Folder")
explorer_entery.delete(0, END)
explorer_entery.insert(0, file_location)
set_img_list()
# extracting all the images in the folder
# RESIZING the images and saving them to a list
def set_img_list():
global imgs
global file_location
global img_no
global image_label
valid_images = [ ".jpg", ".gif", ".png,", ".tga"]
imgs = []
img_no =0
for file in os.listdir(file_location):
ext = os.path.splitext(file)[1]
if ext.lower() not in valid_images:
continue
img = Image.open(os.path.join(file_location, file))
# RESIZE the images
w, h = img.size # Getting the current size (width and height) of the image
n_height = 400 #setting the new height that is a constant
n_width = int((n_height/h) * w) # calculating the new width
img = img.resize((n_width, n_height))
imgs.append(ImageTk.PhotoImage(img))
if len(imgs) >= 1:
image_label.configure(image=imgs[img_no])
no_label.configure(text=f"{img_no+1}/{len(imgs)}")
else:
messagebox.showerror("No image", "No image in this directory, choose another to view images")
prev_btn = ttk.Button(btn_frame, text="Previous")
prev_btn.grid(row=0, column=0, padx=10)
next_btn = ttk.Button(btn_frame, text=" Next ")
next_btn.grid(row=0, column=1, padx=10)
explorer_btn = ttk.Button(explorer_frame, text="Choose Location", command=explor_file)
explorer_btn.grid(row=0, column=5, padx=10)
win.mainloop()