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5 Commits
721f2939e2
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c994e2b501
Author | SHA1 | Date | |
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c994e2b501 | |||
04433130e1 | |||
30844e3bae | |||
fb79384114 | |||
96473af16b |
2
.gitignore
vendored
2
.gitignore
vendored
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@ -5,3 +5,5 @@ desktop.ini
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dist/
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build/
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test_*
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apiconfig.py
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LessonPlan/
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129
PyGame/Picviewer/pcview.py
Normal file
129
PyGame/Picviewer/pcview.py
Normal file
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@ -0,0 +1,129 @@
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# if i was to give this to my mom and she didnt have the libraries would it work?
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# https://www.youtube.com/watch?v=Y1rUga8Y5XY
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import ttkbootstrap as ttk
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from ttkbootstrap.constants import * # this imoports all ok to use?
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from tkinter import filedialog
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from tkinter import messagebox
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from PIL import ImageTk, Image
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import os, os.path
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WIN_WIDTH = 1200
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WIN_HEIGHT = 1000
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win = ttk.Window()
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win.title("Image Viewer")
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ttk.Style("superhero")
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# size of the window
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win.geometry(f"{WIN_WIDTH}x{WIN_HEIGHT}")
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main_frame = ttk.Frame(win)
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main_frame.pack()
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# Variable NEED TO GO OVER THIS
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file_location = ""
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img_no = 0
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imgs = []
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# functions the guy put it around line 47 in the vid order?
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# Picking the image folder
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def explor_file():
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global file_location
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no_label.configure(text="")
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file_location = filedialog.askdirectory(initialdir= '/', title="Select Folder")
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explorer_entery.delete(0, END)
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explorer_entery.insert(0, file_location)
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set_img_list()
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# extracting all the images in the folder
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# RESIZING the images and saving them to a list
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def set_img_list():
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global imgs
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global file_location
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global img_no
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global image_label
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valid_images = [ ".jpg", ".gif", ".png,", ".tga"]
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imgs = []
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img_no =0
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for file in os.listdir(file_location):
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ext = os.path.splitext(file)[1]
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if ext.lower() not in valid_images:
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continue
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img = Image.open(os.path.join(file_location, file))
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# RESIZE the images
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w, h = img.size # Getting the current size (width and height) of the image
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n_height = 800 #setting the new height that is a constant
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n_width = int((n_height/h) * w) # calculating the new width
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img = img.resize((n_width, n_height))
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imgs.append(ImageTk.PhotoImage(img))
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if len(imgs) >= 1:
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image_label.configure(image=imgs[img_no])
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no_label.configure(text=f"{img_no+1}/{len(imgs)}")
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else:
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messagebox.showerror("No image", "No image in this directory, choose another to view images")
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# Moving to the next image
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def next_img():
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global img_no
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global imgs
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no_of_img = len(imgs)
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if img_no < no_of_img-1:
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img_no+=1
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image_label.configure(image=imgs[img_no])
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no_label.configure(text=f"{img_no+1}/{no_of_img}")
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# previous image button
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def prev_img():
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global img_no
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global imgs
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if img_no > 0:
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img_no-=1
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image_label.configure(image=imgs[img_no])
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no_label.configure(text=f"{img_no+1}/{len(imgs)}")
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explorer_frame = ttk.Frame(main_frame)
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explorer_frame.grid(row=0, column=0, padx=10, pady=(10, 0))
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explorer_entery = ttk.Entry(explorer_frame, width=80)
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explorer_entery.grid(row=0, column=0, columnspan=2, padx=(80, 0) )
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image_frame = ttk.Frame(main_frame)
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image_frame.grid(row=1,column=0)
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btn_frame = ttk.Frame(main_frame)
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btn_frame.grid(row=2,column=0)
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no_label = ttk.Label(image_frame, font=("Arial" , 20, "bold"))
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no_label.grid(row=0, column=4, pady=(10,0), sticky=NW)
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image_label = ttk.Label(image_frame, width=100, text="")
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image_label.grid(row=1, column=0, padx=(60, 0), pady=10, rowspan=10, columnspan=8)
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prev_btn = ttk.Button(btn_frame, text="Previous", command=prev_img)
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prev_btn.grid(row=0, column=0, padx=10)
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next_btn = ttk.Button(btn_frame, text=" Next ", command=next_img)
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next_btn.grid(row=0, column=1, padx=10)
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explorer_btn = ttk.Button(explorer_frame, text="Choose Location", command=explor_file)
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explorer_btn.grid(row=0, column=5, padx=10)
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win.mainloop()
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@ -1,13 +1,19 @@
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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import pygame
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pygame.init()
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SCREEN_WIDTH = 800
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SCREEN_HEIGTH = 600
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FPS = 60
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STEP_SIZE = 4
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH))
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player = pygame.Rect((300,250,50,50))
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clock = pygame.time.Clock()
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run = True
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while run:
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screen.fill((0, 0, 0))
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@ -15,18 +21,20 @@ while run:
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key = pygame.key.get_pressed()
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if key[pygame.K_a] == True:
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player.move_ip(-1, 0)
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player.move_ip((-1 * STEP_SIZE), 0)
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elif key[pygame.K_d] == True:
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player.move_ip(1, 0)
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player.move_ip((1 * STEP_SIZE), 0)
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elif key[pygame.K_w] == True:
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player.move_ip(0, -1)
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player.move_ip(0, (-1 * STEP_SIZE))
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elif key[pygame.K_s] == True:
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player.move_ip(0, 1)
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player.move_ip(0, (1 * STEP_SIZE))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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pygame.display.update()
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clock.tick(FPS)
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pygame.quit()
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93
PyGame/practice/gameprac/smup.py
Normal file
93
PyGame/practice/gameprac/smup.py
Normal file
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@ -0,0 +1,93 @@
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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import pygame
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import random
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WIDTH = 480
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HEIGHT = 600
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WINDOW_SIZE = (WIDTH, HEIGHT)
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FPS = 60
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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pygame.init()
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pygame.mixer.init()
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screen = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("Shmup")
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clock = pygame.time.Clock()
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all_sprites = pygame.sprite.Group()
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class PLayer(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((50, 40))
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self.image.fill(GREEN)
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self.rect = self.image.get_rect()
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self.rect.centerx =WIDTH / 2
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self.rect.bottom = HEIGHT - 10
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self.speedx = 0
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def update(self):
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self.speedx = 0
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keystate = pygame.key.get_pressed()
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if keystate[pygame.K_a]:
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self.speedx = -8
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if keystate[pygame.K_d]:
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self.speedx = 8
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self.rect.x += self.speedx
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if self.rect.right > WIDTH:
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self.rect.right = WIDTH
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if self.rect.left < 0:
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self.rect.left = 0
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class Mob(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((30, 40))
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self.image.fill(RED)
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self.rect = self.image.get_rect()
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self.rect.x = random.randrange(0, WIDTH - self.rect.width)
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self.rect.y = random.randrange(-100, -40)
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self.speedy = random.randrange(1, 8)
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self.speedx = random.randrange(-3, 3)
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def update(self):
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self.rect.y += self.speedy
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self.rect.x += self.speedx
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if self.rect.top > HEIGHT + 10:
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self.rect.x = random.randrange(0, WIDTH - self.rect.width)
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self.rect.y = random.randrange(-100, -40)
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self.speed = random.randrange(1, 8)
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all_sprites = pygame.sprite.Group()
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mobs = pygame.sprite.Group()
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player = PLayer()
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all_sprites.add(player)
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for i in range(8):
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m = Mob()
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all_sprites.add(m)
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mobs.add(m)
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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all_sprites.update()
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screen.fill(BLACK)
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all_sprites.draw(screen)
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pygame.display.flip()
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pygame.quit()
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@ -1,6 +1,6 @@
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import pygame
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import random
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import os
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WIDTH = 360
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@ -19,7 +19,6 @@ pygame.mixer.init()
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screen = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("My Game")
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clock = pygame.time.Clock()
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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running = True
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while running:
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clock.tick(FPS)
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105
PyGame/practice/storage/pcview.py
Normal file
105
PyGame/practice/storage/pcview.py
Normal file
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@ -0,0 +1,105 @@
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# https://www.youtube.com/watch?v=Y1rUga8Y5XY
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import ttkbootstrap as ttk
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from ttkbootstrap.constants import * # this imoports all ok to use?
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from tkinter import filedialog
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from tkinter import messagebox
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from PIL import ImageTk, Image
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import os, os.path
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win = ttk.Window()
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win.title("Image Viewer")
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ttk.Style("superhero")
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# size of the window
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win.geometry("800x600")
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main_frame = ttk.Frame(win)
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main_frame.pack()
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# Variable NEED TO GO OVER THIS
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file_location = ""
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img_no = 0
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imgs = []
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explorer_frame = ttk.Frame(main_frame)
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explorer_frame.grid(row=0, column=0, padx=10, pady=(10, 0))
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explorer_entery = ttk.Entry(explorer_frame, width=80)
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explorer_entery.grid(row=0, column=0, columnspan=2, padx=(80, 0) )
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image_frame = ttk.Frame(main_frame)
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image_frame.grid(row=1,column=0)
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btn_frame = ttk.Frame(main_frame)
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btn_frame.grid(row=2,column=0)
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no_label = ttk.Label(image_frame, font=("Arial" , 20, "bold"))
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no_label.grid(row=0, column=4, pady=(10,0), sticky=NW)
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image_label = ttk.Label(image_frame, width=100, text="")
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image_label.grid(row=1, column=0, padx=(60, 0), pady=10, rowspan=10, columnspan=8)
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# functions the guy put it around line 47 in the vid order?
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# Picking the image folder
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def explor_file():
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global file_location
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file_location = filedialog.askdirectory(initialdir= '/', title="Selevt Folder")
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explorer_entery.delete(0, END)
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explorer_entery.insert(0, file_location)
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set_img_list()
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# extracting all the images in the folder
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# RESIZING the images and saving them to a list
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def set_img_list():
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global imgs
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global file_location
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global img_no
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global image_label
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valid_images = [ ".jpg", ".gif", ".png,", ".tga"]
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imgs = []
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img_no =0
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for file in os.listdir(file_location):
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ext = os.path.splitext(file)[1]
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if ext.lower() not in valid_images:
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continue
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img = Image.open(os.path.join(file_location, file))
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# RESIZE the images
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w, h = img.size # Getting the current size (width and height) of the image
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n_height = 400 #setting the new height that is a constant
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n_width = int((n_height/h) * w) # calculating the new width
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img = img.resize((n_width, n_height))
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imgs.append(ImageTk.PhotoImage(img))
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if len(imgs) >= 1:
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image_label.configure(image=imgs[img_no])
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no_label.configure(text=f"{img_no+1}/{len(imgs)}")
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else:
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messagebox.showerror("No image", "No image in this directory, choose another to view images")
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prev_btn = ttk.Button(btn_frame, text="Previous")
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prev_btn.grid(row=0, column=0, padx=10)
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next_btn = ttk.Button(btn_frame, text=" Next ")
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next_btn.grid(row=0, column=1, padx=10)
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explorer_btn = ttk.Button(explorer_frame, text="Choose Location", command=explor_file)
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explorer_btn.grid(row=0, column=5, padx=10)
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win.mainloop()
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Loading…
Reference in New Issue
Block a user