import os os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" import pygame import sys pygame.init() width = 600 height = 900 num_display = 0 old_num_display = 0 num_float = False float_precision = 1 screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('CheesyCalc') icon = pygame.image.load(os.path.join("img", "cheesy_icon_32x32.png")) icon.convert_alpha() pygame.display.set_icon(icon) logo = pygame.image.load(os.path.join("img", "cheesy.png")) logo.convert_alpha() screen.blit(logo, (30, 20)) cheesy_font = pygame.font.Font(os.path.join("font", "Cheese.ttf"), 60) logo_text_1 = cheesy_font.render("Cheesy", True, (240, 240, 20)) logo_text_2 = cheesy_font.render("Calculator", True, (240, 240, 20)) screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, -15)) screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 30)) sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60) while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN and event.key == pygame.K_c: num_display = 0 float_precision = 1 elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD): #num_float = True pass elif event.type == pygame.KEYDOWN \ and ((event.key >= pygame.K_0 and event.key <= pygame.K_9) or (event.key >= pygame.K_KP1 and event.key <= pygame.K_KP0)) \ and len(str(num_display)) <= 10: if event.key == pygame.K_KP0: actual_key = pygame.K_0 elif event.key >= pygame.K_KP1 and event.key <= pygame.K_KP9: actual_key = event.key - 1073741864 else: actual_key = event.key if num_display == 0 and actual_key != pygame.K_0: num_display = int(chr(actual_key)) else: num_display = (num_display * 10) + int(chr(actual_key)) if num_display != old_num_display: print(f"Number: {num_display}") old_num_display = num_display pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126)) num_show = (num_float == False) text = sevenseg_font.render(str(num_display) + ".", True, (255, 255, 255)) screen.blit(text, (580 - text.get_width(), 120)) pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 100, 580, 110), 2) pygame.display.flip()