from dataclasses import dataclass from datetime import datetime import math import os os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" import pygame import sys import time @dataclass class Button: row: int column: int key: int label: str sound_file: str center_x: int = 0 center_y: int = 0 flashing: bool = False unflash_on: float = 0.0 # Define buttons and their associated keyboard keys BUTTONS = { str(pygame.K_1): Button(2, 0, pygame.K_1, "1", "8bit-fail.ogg"), str(pygame.K_2): Button(2, 1, pygame.K_2, "2", "brass-fail-8.ogg"), str(pygame.K_3): Button(2, 2, pygame.K_3, "3", "brass-fail-11.ogg"), str(pygame.K_4): Button(1, 0, pygame.K_4, "4", "error.ogg"), str(pygame.K_5): Button(1, 1, pygame.K_5, "5", "fail-1.ogg"), str(pygame.K_6): Button(1, 2, pygame.K_6, "6", "game-over.ogg"), str(pygame.K_7): Button(0, 0, pygame.K_7, "7", "invalid.ogg"), str(pygame.K_8): Button(0, 1, pygame.K_8, "8", "wah-wah.ogg"), str(pygame.K_9): Button(0, 2, pygame.K_9, "9", "wrong.ogg") } # Map number-pad numbers to normal keyboard numbers for simplicity KEYPAD_MAP = { str(pygame.K_KP_1): pygame.K_1, str(pygame.K_KP_2): pygame.K_2, str(pygame.K_KP_3): pygame.K_3, str(pygame.K_KP_4): pygame.K_4, str(pygame.K_KP_5): pygame.K_5, str(pygame.K_KP_6): pygame.K_6, str(pygame.K_KP_7): pygame.K_7, str(pygame.K_KP_8): pygame.K_8, str(pygame.K_KP_9): pygame.K_9 } # The valid keyboard keys that represent numbers for buttons VALID_KEYS_NUMBERS = [ pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6, pygame.K_7, pygame.K_8, pygame.K_9 ] # Some program globals WIDTH = 1000 HEIGHT = 975 BACKGROUND_COLOR = (150, 150, 150) LABEL_COLOR = (255, 255, 255) LABEL_COLOR_FLASH = (0, 0, 0) pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption('Epic Fail Sound Board') icon = pygame.image.load(os.path.join("img", "fail-icon.png")) icon.convert_alpha() pygame.display.set_icon(icon) screen.fill(BACKGROUND_COLOR) pygame.display.flip() logo = pygame.image.load(os.path.join("img", "fail.png")) logo.convert_alpha() screen.blit(logo, ((WIDTH // 2) - (logo.get_width() // 2), 20)) button_origin_x = 100 button_origin_y = logo.get_height() + 20 + 25 button_img = pygame.image.load(os.path.join("img", "button-red.png")) button_img.convert_alpha() cheesy_font = pygame.font.Font(os.path.join("font", "New Cheese.ttf"), 60) for b in BUTTONS.values(): x = button_origin_x + ((button_img.get_width() + 100) * b.column) y = button_origin_y + ((button_img.get_height() + 30) * b.row) b.center_x = x + (button_img.get_width() // 2) b.center_y = y + (button_img.get_height() // 2) screen.blit(button_img, (x, y)) b_text = cheesy_font.render(b.label, True, LABEL_COLOR) text_x = x + (button_img.get_width() // 2) - (b_text.get_width() // 2) text_y = y + (button_img.get_height() // 2) - (b_text.get_height() // 2) screen.blit(b_text, (text_x, text_y)) pygame.display.flip() # This function processes a button press/activation # 1) Flash the button # 2) Play the sound def do_button(key): for b in BUTTONS.values(): if b.key == key: audio = pygame.mixer.Sound(os.path.join("snd", b.sound_file)) flash_button(b) audio.play() def flash_button(b: Button): if b.flashing == False: text_color = LABEL_COLOR_FLASH b.flashing = True b.unflash_on = time.time() + 0.1 else: text_color = LABEL_COLOR b.flashing = False b_text = cheesy_font.render(b.label, True, text_color) text_x = b.center_x - (b_text.get_width() // 2) text_y = b.center_y - (b_text.get_height() // 2) screen.blit(b_text, (text_x, text_y)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() mouse_click = None if event.type == pygame.MOUSEBUTTONDOWN: mouse_x, mouse_y = pygame.mouse.get_pos() for b in BUTTONS.values(): if math.hypot(mouse_x - b.center_x, mouse_y - b.center_y) <= (button_img.get_width() // 2): mouse_click = b.key if event.type == pygame.KEYDOWN or not mouse_click is None: if mouse_click is None: my_key = KEYPAD_MAP[str(event.key)] if str(event.key) in KEYPAD_MAP.keys() else event.key else: my_key = mouse_click if my_key == pygame.K_ESCAPE: pygame.quit() sys.exit() elif my_key in VALID_KEYS_NUMBERS: do_button(my_key) for b in BUTTONS.values(): if b.flashing == True and time.time() >= b.unflash_on: flash_button(b) pygame.display.flip()