116 lines
4.2 KiB
Python
116 lines
4.2 KiB
Python
from dataclasses import dataclass
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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import pygame
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import sys
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pygame.init()
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width = 600
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height = 900
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num_display = 0
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old_num_display = 0
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num_float = False
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float_precision = 1
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yellow = (240, 240, 20)
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white = (255, 255, 255)
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button_origin_x = 90
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button_origin_y = 280
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button_spacing = 140
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@dataclass
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class Button:
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row: int
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column: int
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label: str
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key: int
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is_number: bool = False
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buttons = [
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Button(3, 0, "0", pygame.K_0, True),
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Button(2, 0, "1", pygame.K_1, True),
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Button(2, 1, "2", pygame.K_2, True),
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Button(2, 2, "3", pygame.K_3, True),
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Button(1, 0, "4", pygame.K_4, True),
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Button(1, 1, "5", pygame.K_5, True),
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Button(1, 2, "6", pygame.K_6, True),
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Button(0, 0, "7", pygame.K_7, True),
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Button(0, 1, "8", pygame.K_8, True),
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Button(0, 2, "9", pygame.K_9, True),
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Button(3, 1, ".", pygame.K_PERIOD),
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Button(3, 2, "?", pygame.K_QUESTION),
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Button(0, 3, "<-", pygame.K_BACKSPACE),
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Button(1, 3, "AC", pygame.K_a),
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Button(2, 3, "C", pygame.K_c),
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Button(3, 3, "=", pygame.K_EQUALS),
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Button(4, 3, "*", pygame.K_ASTERISK),
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Button(4, 0, "+", pygame.K_PLUS),
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Button(4, 1, "-", pygame.K_MINUS),
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Button(4, 2, chr(247), pygame.K_BACKSPACE)
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]
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print(buttons[0])
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def draw_buttons():
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for b in buttons:
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print(b)
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center_x = button_origin_x + (b.column * button_spacing)
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center_y = button_origin_y + (b.row * button_spacing)
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center = (center_x, center_y)
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pygame.draw.circle(screen, yellow, center, 50, 2)
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b_text = cheesy_font.render(b.label, True, white)
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text_x = center_x - (b_text.get_width() // 2)
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text_y = center_y - (b_text.get_height() // 2)
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if b.label == "*":
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text_y += 15
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screen.blit(b_text, (text_x, text_y))
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption('CheesyCalc')
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icon = pygame.image.load(os.path.join("img", "cheesy_icon_32x32.png"))
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icon.convert_alpha()
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pygame.display.set_icon(icon)
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logo = pygame.image.load(os.path.join("img", "cheesy.png"))
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logo.convert_alpha()
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screen.blit(logo, (30, 20))
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cheesy_font = pygame.font.Font(os.path.join("font", "New Cheese.ttf"), 60)
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logo_text_1 = cheesy_font.render("Cheesy", True, yellow)
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logo_text_2 = cheesy_font.render("Calculator", True, yellow)
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screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, 0))
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screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 45))
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sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60)
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draw_buttons()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
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num_display = 0
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float_precision = 1
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elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD):
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#num_float = True
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pass
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elif event.type == pygame.KEYDOWN \
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and ((event.key >= pygame.K_0 and event.key <= pygame.K_9) or (event.key >= pygame.K_KP1 and event.key <= pygame.K_KP0)) \
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and len(str(num_display)) <= 10:
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if event.key == pygame.K_KP0:
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actual_key = pygame.K_0
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elif event.key >= pygame.K_KP1 and event.key <= pygame.K_KP9:
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actual_key = event.key - 1073741864
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else:
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actual_key = event.key
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if num_display == 0 and actual_key != pygame.K_0:
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num_display = int(chr(actual_key))
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else:
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num_display = (num_display * 10) + int(chr(actual_key))
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if num_display != old_num_display:
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print(f"Number: {num_display}")
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old_num_display = num_display
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pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
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num_show = (num_float == False)
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text = sevenseg_font.render(str(num_display) + ".", True, white)
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screen.blit(text, (580 - text.get_width(), 120))
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pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, 580, 110), 2)
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pygame.display.flip() |