BigSteve/PyGame/Calculator/calc.py

116 lines
4.2 KiB
Python

from dataclasses import dataclass
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
import sys
pygame.init()
width = 600
height = 900
num_display = 0
old_num_display = 0
num_float = False
float_precision = 1
yellow = (240, 240, 20)
white = (255, 255, 255)
button_origin_x = 90
button_origin_y = 280
button_spacing = 140
@dataclass
class Button:
row: int
column: int
label: str
key: int
is_number: bool = False
buttons = [
Button(3, 0, "0", pygame.K_0, True),
Button(2, 0, "1", pygame.K_1, True),
Button(2, 1, "2", pygame.K_2, True),
Button(2, 2, "3", pygame.K_3, True),
Button(1, 0, "4", pygame.K_4, True),
Button(1, 1, "5", pygame.K_5, True),
Button(1, 2, "6", pygame.K_6, True),
Button(0, 0, "7", pygame.K_7, True),
Button(0, 1, "8", pygame.K_8, True),
Button(0, 2, "9", pygame.K_9, True),
Button(3, 1, ".", pygame.K_PERIOD),
Button(3, 2, "?", pygame.K_QUESTION),
Button(0, 3, "<-", pygame.K_BACKSPACE),
Button(1, 3, "AC", pygame.K_a),
Button(2, 3, "C", pygame.K_c),
Button(3, 3, "=", pygame.K_EQUALS),
Button(4, 3, "*", pygame.K_ASTERISK),
Button(4, 0, "+", pygame.K_PLUS),
Button(4, 1, "-", pygame.K_MINUS),
Button(4, 2, chr(247), pygame.K_BACKSPACE)
]
print(buttons[0])
def draw_buttons():
for b in buttons:
print(b)
center_x = button_origin_x + (b.column * button_spacing)
center_y = button_origin_y + (b.row * button_spacing)
center = (center_x, center_y)
pygame.draw.circle(screen, yellow, center, 50, 2)
b_text = cheesy_font.render(b.label, True, white)
text_x = center_x - (b_text.get_width() // 2)
text_y = center_y - (b_text.get_height() // 2)
if b.label == "*":
text_y += 15
screen.blit(b_text, (text_x, text_y))
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('CheesyCalc')
icon = pygame.image.load(os.path.join("img", "cheesy_icon_32x32.png"))
icon.convert_alpha()
pygame.display.set_icon(icon)
logo = pygame.image.load(os.path.join("img", "cheesy.png"))
logo.convert_alpha()
screen.blit(logo, (30, 20))
cheesy_font = pygame.font.Font(os.path.join("font", "New Cheese.ttf"), 60)
logo_text_1 = cheesy_font.render("Cheesy", True, yellow)
logo_text_2 = cheesy_font.render("Calculator", True, yellow)
screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, 0))
screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 45))
sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60)
draw_buttons()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
num_display = 0
float_precision = 1
elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD):
#num_float = True
pass
elif event.type == pygame.KEYDOWN \
and ((event.key >= pygame.K_0 and event.key <= pygame.K_9) or (event.key >= pygame.K_KP1 and event.key <= pygame.K_KP0)) \
and len(str(num_display)) <= 10:
if event.key == pygame.K_KP0:
actual_key = pygame.K_0
elif event.key >= pygame.K_KP1 and event.key <= pygame.K_KP9:
actual_key = event.key - 1073741864
else:
actual_key = event.key
if num_display == 0 and actual_key != pygame.K_0:
num_display = int(chr(actual_key))
else:
num_display = (num_display * 10) + int(chr(actual_key))
if num_display != old_num_display:
print(f"Number: {num_display}")
old_num_display = num_display
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
num_show = (num_float == False)
text = sevenseg_font.render(str(num_display) + ".", True, white)
screen.blit(text, (580 - text.get_width(), 120))
pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, 580, 110), 2)
pygame.display.flip()