BigSteve/PyGame/practice/dropdwn.py

94 lines
2.7 KiB
Python

import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame_widgets
import pygame
from pygame_widgets.button import Button
from pygame_widgets.dropdown import Dropdown
import random
win_width = 600
win_height = 480
win_bg_color = (0, 0, 0)
dice_results = []
text_color = (221, 221, 221)
def draw_results(clicked: bool = False):
if len(dice_results) == 0: return
my_string = "Results: "
for index, element in enumerate(dice_results):
my_string += str(element)
if index != len(dice_results) - 1:
my_string += ", "
if clicked: print(my_string)
font_size = 50
while True:
arail_20 = pygame.font.SysFont('bauhaus 93', font_size)
results_text = arail_20.render(my_string, True, text_color)
if results_text.get_width() < win_width:
break
font_size = font_size - 5
text_x = (win_width // 2) - (results_text.get_width() // 2)
text_y = win_height - 25 - results_text.get_height()
window.blit(results_text,(text_x, text_y))
def roll_dice():
global dice_results
print("Type of dice: D", side_dropdown.getSelected())
print("Number of dice: ", numdice_dropdown.getSelected())
dice_results = []
for dice in range(0, numdice_dropdown.getSelected()):
dice_results.append(random.randint(1, side_dropdown.getSelected()))
draw_results(True)
pygame.init()
window = pygame.display.set_mode((win_width, win_height))
pygame.display.set_caption('Dice Roll')
icon = pygame.image.load(os.path.join("icon", "dieicon_64x.png"))
icon.convert_alpha()
pygame.display.set_icon(icon)
side_dropdown = Dropdown(
window, 120, 10, 150, 50, name='How many sides',
choices=[
'D4',
'D6',
'D8',
'D10',
'D12',
'D20',
],
borderRadius=3, colour=pygame.Color(200, 200, 200), values=[4, 6, 8, 10, 12, 20], direction='down', textHAlign='left'
)
numdice_dropdown = Dropdown(
window, 320, 10, 150, 50, name='Number of Dice',
choices=[
'1',
'2',
'8',
],
borderRadius=3, colour=pygame.Color(200, 200, 200), values=[1, 2, 8], direction='down', textHAlign='left'
)
button = Button(
window, 200, 300, 200, 50, text='Roll', fontSize=50, textColor=("red"),
margin=20, inactiveColour=(243, 243, 243), pressedColour=(0, 255, 0),
radius=5, onClick=roll_dice, font=pygame.font.SysFont('calibri', 30),
textVAlign='bottom',
)
run = True
while run:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
run = False
window.fill(win_bg_color)
draw_results()
pygame_widgets.update(events)
pygame.display.update()
pygame.quit()
quit()