98 lines
2.4 KiB
Python
98 lines
2.4 KiB
Python
# stuck on colisions https://www.youtube.com/watch?v=33g62PpFwsE
|
|
import os
|
|
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
|
|
import pygame
|
|
import random
|
|
|
|
|
|
WIDTH = 480
|
|
HEIGHT = 600
|
|
WINDOW_SIZE = (WIDTH, HEIGHT)
|
|
FPS = 60
|
|
|
|
WHITE = (255, 255, 255)
|
|
BLACK = (0, 0, 0)
|
|
RED = (255, 0, 0)
|
|
GREEN = (0, 255, 0)
|
|
BLUE = (0, 0, 255)
|
|
|
|
pygame.init()
|
|
pygame.mixer.init()
|
|
screen = pygame.display.set_mode(WINDOW_SIZE)
|
|
pygame.display.set_caption("Shmup")
|
|
clock = pygame.time.Clock()
|
|
|
|
all_sprites = pygame.sprite.Group()
|
|
|
|
class PLayer(pygame.sprite.Sprite):
|
|
def __init__(self):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image = pygame.Surface((50, 40))
|
|
self.image.fill(GREEN)
|
|
self.rect = self.image.get_rect()
|
|
self.rect.centerx =WIDTH / 2
|
|
self.rect.bottom = HEIGHT - 10
|
|
self.speedx = 0
|
|
|
|
def update(self):
|
|
self.speedx = 0
|
|
keystate = pygame.key.get_pressed()
|
|
if keystate[pygame.K_a]:
|
|
self.speedx = -8
|
|
if keystate[pygame.K_d]:
|
|
self.speedx = 8
|
|
self.rect.x += self.speedx
|
|
if self.rect.right > WIDTH:
|
|
self.rect.right = WIDTH
|
|
if self.rect.left < 0:
|
|
self.rect.left = 0
|
|
|
|
class Mob(pygame.sprite.Sprite):
|
|
def __init__(self):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.image = pygame.Surface((30, 40))
|
|
self.image.fill(RED)
|
|
self.rect = self.image.get_rect()
|
|
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
|
|
self.rect.y = random.randrange(-100, -40)
|
|
self.speedy = random.randrange(1, 8)
|
|
self.speedx = random.randrange(-3, 3)
|
|
|
|
|
|
def update(self):
|
|
self.rect.y += self.speedy
|
|
self.rect.x += self.speedx
|
|
if self.rect.top > HEIGHT + 10:
|
|
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
|
|
self.rect.y = random.randrange(-100, -40)
|
|
self.speed = random.randrange(1, 8)
|
|
|
|
all_sprites = pygame.sprite.Group()
|
|
mobs = pygame.sprite.Group()
|
|
player = PLayer()
|
|
all_sprites.add(player)
|
|
for i in range(8):
|
|
m = Mob()
|
|
all_sprites.add(m)
|
|
mobs.add(m)
|
|
|
|
running = True
|
|
while running:
|
|
clock.tick(FPS)
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
|
|
all_sprites.update()
|
|
|
|
hits = pygame.sprite.collide_rect(PLayer, Mob, False)
|
|
if hits:
|
|
running = False
|
|
|
|
screen.fill(BLACK)
|
|
all_sprites.draw(screen)
|
|
pygame.display.flip()
|
|
|
|
|
|
|
|
pygame.quit() |