BigSteve/PyGame/practice/gameprac/pygamekidscode.py

57 lines
989 B
Python

import pygame
import random
import os
WIDTH = 360
HEIGHT = 480
WINDOW_SIZE = (WIDTH, HEIGHT)
FPS = 30
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH /2, HEIGHT /2)
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()
all_sprites = pygame.sprite.group()
player = Player()
all_sprites.add(player)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()