BigSteve/PyGame/practice/gameprac/hybrid.py

165 lines
5.0 KiB
Python

# https://www.youtube.com/watch?v=f4coFYbYQzw&list=PLjcN1EyupaQkAQyBCYKyf1jt1M1PiRJEp
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
from pygame.sprite import Group
import pygame
from pygame.locals import *
import random
WIDTH = 600
HEIGHT = 800
WINDOW_SIZE = (WIDTH, HEIGHT)
FPS = 60
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
ROWS = 5
COLS = 5
alien_cooldown = 1000
last_alien_shot = pygame.time.get_ticks()
# load background image
bg = pygame.image.load("img/bg.png") # FUCK THIS IN THE ASS FIXXED IT FUCK YEA
def draw_bg():
screen.blit(bg, (0, 0))
# create spaceship class
class Spaceship(pygame.sprite.Sprite):
def __init__(self,x ,y, health):
pygame.sprite.Sprite.__init__(self) # review init function
self.image = pygame.image.load("img/spaceship.png")
self.rect = self.image.get_rect()
self.rect.center = [x,y]
self.health_start = health
self.health_remaining = health
self.last_shot = pygame.time.get_ticks()
def update(self):
speed = 8
cooldown = 400 # millisconds
key = pygame.key.get_pressed()
if key[pygame.K_a] and self.rect.left > 0: # Why zero not width tried width would not move
self.rect.x -= speed # why speed not pixal + or - like others??
if key[pygame.K_d] and self.rect.right < WIDTH:
self.rect.x += speed
time_now = pygame.time.get_ticks()
# shoot
if key[pygame.K_w] and time_now - self.last_shot > cooldown:
bullet = Bullets(self.rect.centerx, self.rect.top)
bullet_group.add(bullet)
self.last_shot = time_now
pygame.draw.rect(screen, RED, (self.rect.x, (self.rect.bottom +10), self.rect.width, 15))
if self.health_remaining > 0:
pygame.draw.rect(screen, GREEN, (self.rect.x, (self.rect.bottom +10), int(self.rect.width * (self.health_remaining / self.health_start)), 15) )
class Bullets(pygame.sprite.Sprite):
def __init__(self,x ,y):
pygame.sprite.Sprite.__init__(self) # review init function
self.image = pygame.image.load("img/bullet.png")
self.rect = self.image.get_rect()
self.rect.center = [x, y]
def update(self):
self.rect.y -= 5
if self.rect.bottom < 0:
self.kill()
# video for this https://www.youtube.com/watch?v=mqz1_wRSMwo
class Aliens(pygame.sprite.Sprite):
def __init__(self,x ,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("img/alien" + str(random.randint(1, 5)) + ".png") # List this will call 1-5 but thought it would be 0-4 or is that place holders
self.rect = self.image.get_rect()
self.rect.center = [x, y]
self.move_counter = 0
self.move_direction = 1
def update(self):
self.rect.x += self.move_direction
self.move_counter += 1
if abs(self.move_counter) > 75:
self.move_direction *= -1
self.move_counter *= self.move_direction
class Alien_Bullets(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("img/alien_bullet.png")
self.rect = self.image.get_rect()
self.rect.center = [x, y]
def update(self):
self.rect.y += 2
if self.rect.top > HEIGHT:
self.kill()
# create sprite groups
spaceship_group = pygame.sprite.Group()
bullet_group = pygame.sprite.Group()
alien_group = pygame.sprite.Group()
alien_bullet_group = pygame.sprite.Group()
# create player
spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100, 3)
spaceship_group.add(spaceship)
def create_aliens():
for row in range(ROWS):
for item in range(COLS):
alien = Aliens(100 + item * 100, 100 + row * 70)
alien_group.add(alien)
create_aliens()
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Spave Invaders")
clock = pygame.time.Clock()
running = True # IF RUNNING USING THE BUTTON NOT CONSOLE IT CRASHES WHY??????
while running:
clock.tick(FPS)
draw_bg()
# create randomw alien bullets
#record current time
time_now = pygame.time.get_ticks()
#shoot
if time_now - last_alien_shot > alien_cooldown and len(alien_bullet_group) < 5 and len(alien_group) > 0:
attacking_alien = random.choice(alien_group.sprites())
alien_bullet = Alien_Bullets(attacking_alien.rect.centerx, attacking_alien.rect.bottom)
alien_bullet_group.add(alien_bullet)
last_alien_shot = time_now
# event handlers
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
spaceship.update()
bullet_group.update()
alien_group.update()
alien_bullet_group.update()
# draw sprite groups on screen
spaceship_group.draw(screen)
bullet_group.draw(screen)
alien_group.draw(screen)
alien_bullet_group.draw(screen)
pygame.display.update()
pygame.quit()