BigSteve/PyGame/Calculator/calc.py

238 lines
9.3 KiB
Python

from dataclasses import dataclass
from datetime import datetime
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
import sys
import time
pygame.init()
width = 600
height = 900
clear_display = "0"
display_num_whole = clear_display
old_display_num_whole = display_num_whole
display_num_decimal = ""
old_display_num_decimal = display_num_decimal
num_float = False
float_precision = 1
yellow = (240, 240, 20)
white = (255, 255, 255)
black = (0, 0, 0)
button_origin_x = 90
button_origin_y = 280
button_spacing = 140
@dataclass
class Button:
row: int
column: int
label: str
key: int
is_number: bool = False
flashing: bool = False
unflash_on: float = 0.0
keypad_map = {
str(pygame.K_KP_0): pygame.K_0,
str(pygame.K_KP_1): pygame.K_1,
str(pygame.K_KP_2): pygame.K_2,
str(pygame.K_KP_3): pygame.K_3,
str(pygame.K_KP_4): pygame.K_4,
str(pygame.K_KP_5): pygame.K_5,
str(pygame.K_KP_6): pygame.K_6,
str(pygame.K_KP_7): pygame.K_7,
str(pygame.K_KP_8): pygame.K_8,
str(pygame.K_KP_9): pygame.K_9,
str(pygame.K_KP_MINUS): pygame.K_MINUS,
str(pygame.K_KP_MULTIPLY): pygame.K_MINUS,
str(pygame.K_KP_DIVIDE): pygame.K_SLASH,
str(pygame.K_KP_PLUS): pygame.K_PLUS,
str(pygame.K_KP_PERIOD): pygame.K_PERIOD,
str(pygame.K_KP_ENTER): pygame.K_EQUALS,
str(pygame.K_RETURN): pygame.K_EQUALS
}
valid_keys_numbers = [
pygame.K_0,
pygame.K_1,
pygame.K_2,
pygame.K_3,
pygame.K_4,
pygame.K_5,
pygame.K_6,
pygame.K_7,
pygame.K_8,
pygame.K_9,
pygame.K_KP_0,
pygame.K_KP_1,
pygame.K_KP_2,
pygame.K_KP_3,
pygame.K_KP_4,
pygame.K_KP_5,
pygame.K_KP_6,
pygame.K_KP_7,
pygame.K_KP_8,
pygame.K_KP_9
]
valid_keys_equals = [
pygame.K_EQUALS,
pygame.K_RETURN,
pygame.K_KP_ENTER
]
buttons = {
str(pygame.K_0): Button(3, 1, "0", pygame.K_0, True),
str(pygame.K_1): Button(2, 0, "1", pygame.K_1, True),
str(pygame.K_2): Button(2, 1, "2", pygame.K_2, True),
str(pygame.K_3): Button(2, 2, "3", pygame.K_3, True),
str(pygame.K_4): Button(1, 0, "4", pygame.K_4, True),
str(pygame.K_5): Button(1, 1, "5", pygame.K_5, True),
str(pygame.K_6): Button(1, 2, "6", pygame.K_6, True),
str(pygame.K_7): Button(0, 0, "7", pygame.K_7, True),
str(pygame.K_8): Button(0, 1, "8", pygame.K_8, True),
str(pygame.K_9): Button(0, 2, "9", pygame.K_9, True),
str(pygame.K_PERIOD): Button(3, 2, ".", pygame.K_PERIOD),
str(pygame.K_QUESTION): Button(3, 0, "+-", pygame.K_QUESTION),
str(pygame.K_BACKSPACE): Button(0, 3, "<-", pygame.K_BACKSPACE),
str(pygame.K_a): Button(1, 3, "AC", pygame.K_a),
str(pygame.K_c): Button(2, 3, "C", pygame.K_c),
str(pygame.K_EQUALS): Button(3, 3, "=", pygame.K_EQUALS),
str(pygame.K_ASTERISK): Button(4, 3, "*", pygame.K_ASTERISK),
str(pygame.K_PLUS): Button(4, 0, "+", pygame.K_PLUS),
str(pygame.K_MINUS): Button(4, 1, "-", pygame.K_MINUS),
str(pygame.K_SLASH): Button(4, 2, chr(247), pygame.K_SLASH)
}
def flash_button(b):
if b.flashing == False:
center_x = button_origin_x + (b.column * button_spacing)
center_y = button_origin_y + (b.row * button_spacing)
center = (center_x, center_y)
pygame.draw.circle(screen, white, center, 50, 4)
b.flashing = True
b.unflash_on = time.time() + 0.1
else:
center_x = button_origin_x + (b.column * button_spacing)
center_y = button_origin_y + (b.row * button_spacing)
center = (center_x, center_y)
pygame.draw.circle(screen, black, center, 50, 4)
pygame.draw.circle(screen, yellow, center, 50, 2)
b.flashing = False
def draw_buttons():
for key, b in buttons.items():
center_x = button_origin_x + (b.column * button_spacing)
center_y = button_origin_y + (b.row * button_spacing)
center = (center_x, center_y)
pygame.draw.circle(screen, yellow, center, 50, 2)
b_text = cheesy_font.render(b.label, True, white)
text_x = center_x - (b_text.get_width() // 2)
text_y = center_y - (b_text.get_height() // 2)
if b.label == "*":
text_y += 15
screen.blit(b_text, (text_x, text_y))
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('CheesyCalc')
icon = pygame.image.load(os.path.join("img", "cheesy_icon_32x32.png"))
icon.convert_alpha()
pygame.display.set_icon(icon)
logo = pygame.image.load(os.path.join("img", "cheesy.png"))
logo.convert_alpha()
screen.blit(logo, (30, 20))
cheesy_font = pygame.font.Font(os.path.join("font", "New Cheese.ttf"), 60)
logo_text_1 = cheesy_font.render("Cheesy", True, yellow)
logo_text_2 = cheesy_font.render("Calculator", True, yellow)
screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, 0))
screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 45))
sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60)
draw_buttons()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
#elif event.type == pygame.KEYDOWN:
# print(event.key)
elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
display_num_whole = clear_display
display_num_decimal = ""
num_float = False
float_precision = 1
flash_button(buttons[str(event.key)])
elif event.type == pygame.KEYDOWN and event.key == pygame.K_a:
display_num_whole = clear_display
display_num_decimal = ""
num_float = False
float_precision = 1
flash_button(buttons[str(event.key)])
elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD):
actual_key = pygame.K_PERIOD
flash_button(buttons[str(actual_key)])
num_float = True
elif event.type == pygame.KEYDOWN and event.key in valid_keys_equals and not pygame.key.get_mods() & pygame.KMOD_SHIFT:
actual_key = pygame.K_EQUALS
flash_button(buttons[str(actual_key)])
elif event.type == pygame.KEYDOWN and event.key == pygame.K_BACKSPACE:
flash_button(buttons[str(event.key)])
if num_float == True:
if display_num_decimal == "":
num_float = False
if len(display_num_whole) > 1:
display_num_whole = display_num_whole[:-1]
elif display_num_whole != "0":
display_num_whole = "0"
else:
display_num_decimal = display_num_decimal[:-1]
else:
if len(display_num_whole) > 1:
display_num_whole = display_num_whole[:-1]
elif display_num_whole != "0":
display_num_whole = "0"
elif event.type == pygame.KEYDOWN and ((event.key == pygame.K_EQUALS and pygame.key.get_mods() & pygame.KMOD_SHIFT) or event.key == pygame.K_KP_PLUS):
actual_key = pygame.K_PLUS
flash_button(buttons[str(actual_key)])
elif event.type == pygame.KEYDOWN and (event.key == pygame.K_MINUS or event.key == pygame.K_KP_MINUS):
actual_key = pygame.K_MINUS
flash_button(buttons[str(actual_key)])
elif event.type == pygame.KEYDOWN and ((event.key == pygame.K_8 and pygame.key.get_mods() & pygame.KMOD_SHIFT) or event.key == pygame.K_KP_MULTIPLY):
actual_key = pygame.K_ASTERISK
flash_button(buttons[str(actual_key)])
elif event.type == pygame.KEYDOWN and (event.key == pygame.K_SLASH or event.key == pygame.K_KP_DIVIDE):
actual_key = pygame.K_SLASH
flash_button(buttons[str(actual_key)])
elif event.type == pygame.KEYDOWN and event.key in valid_keys_numbers:
if str(event.key) in keypad_map.keys():
actual_key = keypad_map[str(event.key)]
else:
actual_key = event.key
flash_button(buttons[str(actual_key)])
if len(display_num_whole) <= 10:
if num_float == False:
if display_num_whole == clear_display and actual_key != pygame.K_0:
display_num_whole = chr(actual_key)
elif display_num_whole != clear_display:
display_num_whole += chr(actual_key)
else:
display_num_decimal += chr(actual_key)
if display_num_whole != old_display_num_whole or display_num_decimal != old_display_num_decimal:
print(f"Number: {display_num_whole}", end='')
if num_float == True:
print(".", end='')
print(display_num_decimal)
old_display_num_whole = display_num_whole
old_display_num_decimal = display_num_decimal
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
num_show = (num_float == False)
text = sevenseg_font.render(display_num_whole + "." + display_num_decimal, True, white)
screen.blit(text, (580 - text.get_width(), 120))
pygame.draw.rect(screen, yellow, pygame.Rect(10, 100, 580, 110), 2)
for key, b in buttons.items():
if b.flashing == True and time.time() >= b.unflash_on:
flash_button(b)
pygame.display.flip()