added health bar
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					@ -19,18 +19,30 @@ def draw_bg():
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# create spaceship class
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					# create spaceship class
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class Spaceship(pygame.sprite.Sprite):
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					class Spaceship(pygame.sprite.Sprite):
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    def __init__(self,x ,y):
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					    def __init__(self,x ,y, health):
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        pygame.sprite.Sprite.__init__(self) # review init function 
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					        pygame.sprite.Sprite.__init__(self) # review init function 
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        self.image = pygame.image.load("img/spaceship.png")
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					        self.image = pygame.image.load("img/spaceship.png")
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        self.rect = self.image.get_rect()
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					        self.rect = self.image.get_rect()
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        self.rect.center = [x,y]
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					        self.rect.center = [x,y]
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					        self.health_start = health
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					        self.health_remaining = health
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					    def update(self):
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					        speed = 8
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					        key =  pygame.key.get_pressed()
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					        if key[pygame.K_a] and self.rect.left > 0: # Why zero not width tried width would not move
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					            self.rect.x -= speed   # why speed not pixal + or - like others??
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					        if key[pygame.K_d] and self.rect.right < WIDTH:
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					            self.rect.x += speed
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					        pygame.draw.rect(screen, RED, (self.rect.x, (self.rect.bottom +10), self.rect.width, 15))
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					        if self.health_remaining > 0:
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					            pygame.draw.rect(screen, GREEN, (self.rect.x, (self.rect.bottom +10), int(self.rect.width * (self.health_remaining / self.health_start)), 15) )
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# create sprite groups
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					# create sprite groups
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spaceship_group = pygame.sprite.Group()
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					spaceship_group = pygame.sprite.Group()
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# create player
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					# create player
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spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100)
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					spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100, 3)
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spaceship_group.add(spaceship)
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					spaceship_group.add(spaceship)
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					@ -61,7 +73,7 @@ while running:
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        if event.type == pygame.QUIT:
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					        if event.type == pygame.QUIT:
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            running = False
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					            running = False
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					    spaceship.update()
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    # draw sprite groups on screen
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					    # draw sprite groups on screen
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    spaceship_group.draw(screen)
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					    spaceship_group.draw(screen)
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