restared made hybrid using two differnet sources to challenge myself
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# https://www.youtube.com/watch?v=f4coFYbYQzw&list=PLjcN1EyupaQkAQyBCYKyf1jt1M1PiRJEp
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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from pygame.sprite import Group
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import pygame
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from pygame.locals import *
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import random
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@ -12,11 +13,25 @@ WINDOW_SIZE = (WIDTH, HEIGHT)
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FPS = 60
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# load background image
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bg = pygame.image.load("PyGame\practice\gameprac\img")
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bg = pygame.image.load("img/bg.png") # FUCK THIS IN THE ASS FIXXED IT FUCK YEA
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def draw_bg():
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screen.blit(bg, 0, 0)
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screen.blit(bg, (0, 0))
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# create spaceship class
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class Spaceship(pygame.sprite.Sprite):
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def __init__(self,x ,y):
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pygame.sprite.Sprite.__init__(self) # review init function
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self.image = pygame.image.load("img/spaceship.png")
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self.rect = self.image.get_rect()
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self.rect.center = [x,y]
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# create sprite groups
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spaceship_group = pygame.sprite.Group()
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# create player
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spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100)
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spaceship_group.add(spaceship)
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WHITE = (255, 255, 255)
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@ -35,19 +50,22 @@ clock = pygame.time.Clock()
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running = True
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while running:
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clock.tick(FPS)
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#draw background
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draw_bg()
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# event handlers
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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screen.fill(BLACK)
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# draw sprite groups on screen
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spaceship_group.draw(screen)
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pygame.display.flip()
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pygame.display.update() # Go over it again FLIP vs UPDATE Which to use When
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BIN
PyGame/practice/gameprac/img/spaceship.png
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BIN
PyGame/practice/gameprac/img/spaceship.png
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After Width: | Height: | Size: 12 KiB |
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