trying a new template indisn guy
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PyGame/practice/gameprac/indianpygame.py
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32
PyGame/practice/gameprac/indianpygame.py
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import pygame
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pygame.init()
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SCREEN_WIDTH = 800
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SCREEN_HEIGTH = 600
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH))
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player = pygame.Rect((300,250,50,50))
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run = True
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while run:
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screen.fill((0, 0, 0))
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pygame.draw.rect(screen, (255, 0, 0), player)
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key = pygame.key.get_pressed()
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if key[pygame.K_a] == True:
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player.move_ip(-1, 0)
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elif key[pygame.K_d] == True:
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player.move_ip(1, 0)
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elif key[pygame.K_w] == True:
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player.move_ip(0, -1)
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elif key[pygame.K_s] == True:
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player.move_ip(0, 1)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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pygame.display.update()
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pygame.quit()
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56
PyGame/practice/gameprac/pygamekidscode.py
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PyGame/practice/gameprac/pygamekidscode.py
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import pygame
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import random
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import os
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WIDTH = 360
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HEIGHT = 480
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WINDOW_SIZE = (WIDTH, HEIGHT)
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FPS = 30
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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class Player(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.surface((50, 50))
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self.image.fill(GREEN)
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self.rect = self.image.get_rect()
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self.rect.center = (WIDTH /2, HEIGHT /2)
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pygame.init()
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pygame.mixer.init()
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screen = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("My Game")
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clock = pygame.time.Clock()
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all_sprites = pygame.sprite.group()
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player = Player()
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all_sprites.add(player)
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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all_sprites.update()
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screen.fill(BLACK)
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all_sprites.draw(screen)
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pygame.display.flip()
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pygame.quit()
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@ -1,8 +1,11 @@
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import pygame
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import random
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import os
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WIDTH = 360
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HEIGHT = 480
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WINDOW_SIZE = (WIDTH, HEIGHT)
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FPS = 30
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WHITE = (255, 255, 255)
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@ -13,10 +16,10 @@ BLUE = (0, 0, 255)
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pygame.init()
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pygame.mixer.init()
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screen = pygame.display.set_mode(360, 480)
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screen = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("My Game")
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clock = pygame.time.Clock()
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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running = True
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while running:
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clock.tick(FPS)
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@ -28,5 +31,5 @@ while running:
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pygame.QUIT()
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pygame.quit()
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@ -1,4 +1,33 @@
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{
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"title": "The Portents of Doom",
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"description": "You have ventured into blah blah blah..."
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"description": "You have ventured into blah blah blah...",
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"rooms": [
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{
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"id": 0,
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"name": "The Starting Room" ,
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"discription": "The room is made up of stones worn smoth from age. It is 20 fett by 20 feet big.",
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"action":"You awakin laying on the floor, there is a door on the North wall and on the East Wall",
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"player": "What door do you choose.",
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"directions": {"North": 2, "East": 1}
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},
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{
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"id": 1,
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"name" : "Second Room" ,
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"discription" : "This room is boring as taxes.",
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"action" :"You sell your soul to the devil",
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"player" : "What door do you choose.",
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"directions": {"West": 0}
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},
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{
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"id": 2,
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"name" : "Third Room" ,
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"discription" : "This room is boring as taxes.",
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"action" :"You sell your soul to the devil",
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"player" : "What door do you choose.",
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"directions": {"South": 0}
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}
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]
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}
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@ -1,26 +1,64 @@
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import json
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import os
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import sys
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from pathlib import Path
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from typing import List, Dict, Tuple
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def game():
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MAPDATA_FILE = os.path.join("mapdata.json")
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VALID_DIRECTIONS = {
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"n": "North",
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"s": "South",
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"e": "East",
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"w": "West"
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}
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answer=input('Would you like to play a game?(y/n)')
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mapdata_raw = Path(MAPDATA_FILE).read_text()
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mapdata = json.loads(mapdata_raw)
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if answer.lower() =='y':
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print('Welcome to the Adventure')
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start = True
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inventory = []
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def get_room(data, room_id) -> Dict:
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for room in data["rooms"]:
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if room["id"] == room_id:
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return room
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else:
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print( 'Ok Maybe Some other time' )
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answer = input('Would you like to play a game?(y/n)')
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if answer.lower() == 'n':
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print( 'Ok Maybe Some other time' )
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sys.exit()
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print('Welcome to the Adventure')
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start = True
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inventory = []
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player_room = 0
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name = input("Enter Your Name : ")
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print("Greetings, " + name + "\n###Let's Start the Game###")
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print("""\nAs you slowly regained consciousness, you found yourself in a strange room bathed in an eerie glow.
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There are three imposing doors, each beckoning you towards a different path.
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Which door would you choose---1, 2 or 3???""")
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#print("""\nAs you slowly regained consciousness, you found yourself in a strange room bathed in an eerie glow.
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#There are three imposing doors, each beckoning you towards a different path.
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#Which door would you choose---1, 2 or 3???""")
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current_room_data = get_room(mapdata, player_room)
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print(f"You wake up in {current_room_data['name']}")
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print(f"\n{current_room_data['discription']}")
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print(f"{current_room_data['action']}")
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print(f"\n{current_room_data['player']}")
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door = ""
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while door not in current_room_data["directions"].keys():
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print("Available directions to travel: ", end='')
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for direction, room_id in current_room_data['directions'].items():
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print(f" {direction}", end='')
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print()
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door = input(">")
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door = door.lower()[0:1]
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if door not in VALID_DIRECTIONS.keys():
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print(" You bump into a wall of your own incompetence.")
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door = ""
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else:
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door = VALID_DIRECTIONS[door]
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player_room = current_room_data["directions"][VALID_DIRECTIONS[door.lower()[0:1]]]
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current_room_data = get_room(mapdata, player_room)
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door = input(">")
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if(door == "1"):
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print("You entered the First room and through time travelling you found yourself in a an ancient Battle")
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else:
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print("Type a Number!!!\nGAME OVER\nPLEASE RESTART the GAME")
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game()
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@ -6,13 +6,13 @@ if sys.platform == "win32":
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just_fix_windows_console()
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from colorama import Fore, Back, Style
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from termcolor import colored, cprint
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#GLOBAL variables all caps becasue they are static and do not change.
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# GLOBAL variables all caps becasue they are static and do not change.
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MAX_LINES = 3
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MAX_BET = 100
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MIN_BET = 1
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ROWS = 3
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COLS = 3
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#The list of sybmbols used in the slot machine.
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# The list of sybmbols used in the slot machine.
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SYMBOL_COUNT = {
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"A": 2,
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"B": 4,
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"\u16d4": 2,
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"\u16f8": 2
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}
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#The value when calculating bets of sybmbols used in the slot machine.
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# The value when calculating bets of sybmbols used in the slot machine.
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SYMBOL_VALUE = {
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"A": 5,
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"B": 4,
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"\u16d4": 5,
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"\u16f8": 5
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}
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#The list of sybmbol colors used used in the slot machine.
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# The list of sybmbol colors used used in the slot machine.
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SYMBOL_COLORS = {
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"A": Fore.CYAN,
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"B": Fore.GREEN,
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column.append(value)
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columns.append(column)
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return columns
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#This function shows the rows and cloumns in a display like a real machine.
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# This function shows the rows and cloumns in a display like a real machine.
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def print_slotmachine(columns: List):
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for row in range(ROWS):
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for index, column in enumerate(columns):
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else:
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print(Fore.RED + " Error: Please enter a number" + Fore.RESET)
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return amount
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#This function asks the user how many rows are they betting on 1 to 3
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# This function asks the user how many rows are they betting on 1 to 3
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def get_number_of_lines() -> int:
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"""
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This function asks for how many rows they want to bet on.
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print(" Error: Please enter a number")
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return lines
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#This function asks the user how much they want to bet on each line.
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# This function asks the user how much they want to bet on each line.
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def get_bet() -> int:
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"""
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THis function asks the user how much they want to bet per row.
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