added alien shooting
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@ -12,9 +12,16 @@ HEIGHT = 800
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WINDOW_SIZE = (WIDTH, HEIGHT)
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FPS = 60
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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ROWS = 5
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COLS = 5
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alien_cooldown = 1000
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last_alien_shot = pygame.time.get_ticks()
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# load background image
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bg = pygame.image.load("img/bg.png") # FUCK THIS IN THE ASS FIXXED IT FUCK YEA
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@ -72,7 +79,6 @@ class Aliens(pygame.sprite.Sprite):
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self.rect.center = [x, y]
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self.move_counter = 0
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self.move_direction = 1
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# WONT MOVE TO THE RIGHT ONLY TO THE LEFT AND STOP
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def update(self):
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self.rect.x += self.move_direction
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self.move_counter += 1
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@ -80,14 +86,28 @@ class Aliens(pygame.sprite.Sprite):
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self.move_direction *= -1
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self.move_counter *= self.move_direction
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class Alien_Bullets(pygame.sprite.Sprite):
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def __init__(self, x, y):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load("img/alien_bullet.png")
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self.rect = self.image.get_rect()
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self.rect.center = [x, y]
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def update(self):
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self.rect.y += 2
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if self.rect.top > HEIGHT:
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self.kill()
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# create sprite groups
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spaceship_group = pygame.sprite.Group()
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bullet_group = pygame.sprite.Group()
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alien_group = pygame.sprite.Group()
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alien_bullet_group = pygame.sprite.Group()
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# create player
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spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100, 3)
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spaceship_group.add(spaceship)
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alien_group = pygame.sprite.Group()
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def create_aliens():
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for row in range(ROWS):
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@ -98,14 +118,6 @@ def create_aliens():
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create_aliens()
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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pygame.init()
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pygame.mixer.init()
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screen = pygame.display.set_mode(WINDOW_SIZE)
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@ -120,20 +132,33 @@ while running:
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draw_bg()
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# event handlers
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# create randomw alien bullets
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#record current time
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time_now = pygame.time.get_ticks()
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#shoot
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if time_now - last_alien_shot > alien_cooldown and len(alien_bullet_group) < 5 and len(alien_group) > 0:
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attacking_alien = random.choice(alien_group.sprites())
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alien_bullet = Alien_Bullets(attacking_alien.rect.centerx, attacking_alien.rect.bottom)
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alien_bullet_group.add(alien_bullet)
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last_alien_shot = time_now
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# event handlers
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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spaceship.update()
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bullet_group.update()
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alien_group.update()
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alien_bullet_group.update()
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# draw sprite groups on screen
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spaceship_group.draw(screen)
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bullet_group.draw(screen)
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alien_group.draw(screen)
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pygame.display.update() # Go over it again FLIP vs UPDATE Which to use When
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alien_bullet_group.draw(screen)
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pygame.display.update()
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PyGame/practice/gameprac/img/alien_bullet.png
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PyGame/practice/gameprac/img/exp1.png
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PyGame/practice/gameprac/img/explosion.wav
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PyGame/practice/gameprac/img/laser.wav
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PyGame/practice/gameprac/img/laser.wav
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