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2 Commits
d93b26e2be
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cd2af582c2
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cd2af582c2 | |||
a860c17973 |
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@ -3,6 +3,7 @@ import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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from pygame.sprite import Group
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import pygame
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from pygame import mixer
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from pygame.locals import *
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import random
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@ -55,9 +56,19 @@ class Spaceship(pygame.sprite.Sprite):
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bullet_group.add(bullet)
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self.last_shot = time_now
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# update mask
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self.mask = pygame.mask.from_surface(self.image) # this does pixel perfect collison becasue it ignores anything that is not spaceship
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pygame.draw.rect(screen, RED, (self.rect.x, (self.rect.bottom +10), self.rect.width, 15))
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if self.health_remaining > 0:
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pygame.draw.rect(screen, GREEN, (self.rect.x, (self.rect.bottom +10), int(self.rect.width * (self.health_remaining / self.health_start)), 15) )
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elif self.health_remaining <= 0:
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explosion = Explosion(self.rect.centerx, self.rect.centery, 3)
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explosion_group.add(explosion)
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self.kill()
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class Bullets(pygame.sprite.Sprite):
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@ -70,6 +81,11 @@ class Bullets(pygame.sprite.Sprite):
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self.rect.y -= 5
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if self.rect.bottom < 0:
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self.kill()
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if pygame.sprite.spritecollide(self, alien_group, True):
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self.kill()
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explosion = Explosion(self.rect.centerx, self.rect.centery, 2)
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explosion_group.add(explosion)
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# video for this https://www.youtube.com/watch?v=mqz1_wRSMwo
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class Aliens(pygame.sprite.Sprite):
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def __init__(self,x ,y):
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@ -95,13 +111,55 @@ class Alien_Bullets(pygame.sprite.Sprite):
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def update(self):
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self.rect.y += 2
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if self.rect.top > HEIGHT:
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self.kill()
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self.kill()
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if pygame.sprite.spritecollide(self, spaceship_group, False, pygame.sprite.collide_mask):
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self.kill()
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spaceship.health_remaining -= 1
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explosion = Explosion(self.rect.centerx, self.rect.centery, 1)
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explosion_group.add(explosion)
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#create exploxion class
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class Explosion(pygame.sprite.Sprite):
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def __init__(self, x, y, size):
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pygame.sprite.Sprite.__init__(self)
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self.images = []
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for num in range(1, 6):
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img = pygame.image.load(f"img/exp{num}.png")
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if size == 1:
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img = pygame.transform.scale(img, (20, 20))
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if size == 2:
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img = pygame.transform.scale(img, (40, 40))
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if size == 3:
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img = pygame.transform.scale(img, (160, 160))
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self.images.append(img)
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self.index = 0
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self.image = self.images[self.index]
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self.rect = self.image.get_rect()
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self.rect.center = [x, y]
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self.counter = 0
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def update(self):
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expolosion_speed = 3
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self.counter += 1
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if self.counter >= expolosion_speed and self.index < len(self.images) - 1:
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self.counter = 0
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self.index += 1
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self.image = self.images[self.index]
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if self.index >= len(self.images) - 1 and self.counter >= expolosion_speed:
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self.kill()
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# create sprite groups
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spaceship_group = pygame.sprite.Group()
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bullet_group = pygame.sprite.Group()
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alien_group = pygame.sprite.Group()
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alien_bullet_group = pygame.sprite.Group()
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explosion_group = pygame.sprite.Group()
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# create player
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spaceship = Spaceship(int(WIDTH / 2), HEIGHT - 100, 3)
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spaceship_group.add(spaceship)
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@ -153,11 +211,13 @@ while running:
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bullet_group.update()
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alien_group.update()
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alien_bullet_group.update()
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explosion_group.update()
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# draw sprite groups on screen
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spaceship_group.draw(screen)
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bullet_group.draw(screen)
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alien_group.draw(screen)
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alien_bullet_group.draw(screen)
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explosion_group.draw(screen)
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pygame.display.update()
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