BigSteve/PyGame/Calculator/calc.py

62 lines
2.6 KiB
Python

import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
import sys
pygame.init()
width = 600
height = 900
num_display = 0
old_num_display = 0
num_float = False
float_precision = 1
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('CheesyCalc')
icon = pygame.image.load(os.path.join("img", "cheesy_icon_32x32.png"))
icon.convert_alpha()
pygame.display.set_icon(icon)
logo = pygame.image.load(os.path.join("img", "cheesy.png"))
logo.convert_alpha()
screen.blit(logo, (30, 20))
cheesy_font = pygame.font.Font(os.path.join("font", "Cheese.ttf"), 60)
logo_text_1 = cheesy_font.render("Cheesy", True, (240, 240, 20))
logo_text_2 = cheesy_font.render("Calculator", True, (240, 240, 20))
screen.blit(logo_text_1, (width // 2 - logo_text_1.get_width() // 2 + 80, -15))
screen.blit(logo_text_2, (width // 2 - logo_text_2.get_width() // 2 + 80, 30))
sevenseg_font = pygame.font.Font(os.path.join("font", "DSEG7Modern-Bold.ttf"), 60)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_c:
num_display = 0
float_precision = 1
elif event.type == pygame.KEYDOWN and (event.key == pygame.K_PERIOD or event.key == pygame.K_KP_PERIOD):
#num_float = True
pass
elif event.type == pygame.KEYDOWN \
and ((event.key >= pygame.K_0 and event.key <= pygame.K_9) or (event.key >= pygame.K_KP1 and event.key <= pygame.K_KP0)) \
and len(str(num_display)) <= 10:
if event.key == pygame.K_KP0:
actual_key = pygame.K_0
elif event.key >= pygame.K_KP1 and event.key <= pygame.K_KP9:
actual_key = event.key - 1073741864
else:
actual_key = event.key
if num_display == 0 and actual_key != pygame.K_0:
num_display = int(chr(actual_key))
else:
num_display = (num_display * 10) + int(chr(actual_key))
if num_display != old_num_display:
print(f"Number: {num_display}")
old_num_display = num_display
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(12, 97, 576, 126))
num_show = (num_float == False)
text = sevenseg_font.render(str(num_display) + ".", True, (255, 255, 255))
screen.blit(text, (580 - text.get_width(), 120))
pygame.draw.rect(screen, (240, 240, 20), pygame.Rect(10, 100, 580, 110), 2)
pygame.display.flip()